FastJet 3.0.0
SearchTree.hh
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00002 // $Id: SearchTree.hh 2577 2011-09-13 15:11:38Z salam $
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00004 // Copyright (c) 2005-2011, Matteo Cacciari, Gavin P. Salam and Gregory Soyez
00005 //
00006 //----------------------------------------------------------------------
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00028 
00029 
00030 #ifndef __FASTJET_SEARCHTREE_HH__
00031 #define __FASTJET_SEARCHTREE_HH__
00032 
00033 #include<vector>
00034 #include<cassert>
00035 #include<cstddef>
00036 #include "fastjet/internal/base.hh"
00037 
00038 FASTJET_BEGIN_NAMESPACE      // defined in fastjet/internal/base.hh
00039 
00040 
00041 //======================================================================
00042 /// \if internal_doc
00043 /// @ingroup internal
00044 /// \class SearchTree
00045 /// Efficient class for a search tree
00046 ///
00047 /// This is the class for a search tree designed to be especially efficient
00048 /// when looking for successors and predecessors (to be used in Chan's
00049 /// CP algorithm). It has the requirement that the maximum size of the
00050 /// search tree must be known in advance.
00051 /// \endif
00052 template<class T> class SearchTree {
00053 public:
00054 
00055   class Node;
00056   class circulator;
00057   class const_circulator;
00058 
00059   /// constructor for a search tree from an ordered vector
00060   SearchTree(const std::vector<T> & init);
00061 
00062   /// constructor for a search tree from an ordered vector allowing
00063   /// for future growth beyond the current size, up to max_size
00064   SearchTree(const std::vector<T> & init, unsigned int max_size);
00065 
00066   /// remove the node corresponding to node_index from the search tree
00067   void remove(unsigned node_index);
00068   void remove(typename SearchTree::Node * node);
00069   void remove(typename SearchTree::circulator & circ);
00070 
00071   /// insert the supplied value into the tree and return a pointer to
00072   /// the relevant SearchTreeNode.
00073   //Node * insert(const T & value);
00074   circulator insert(const T & value);
00075 
00076   const Node & operator[](int i) const {return _nodes[i];};
00077 
00078   /// return the number of elements currently in the search tree
00079   unsigned int size() const {return _nodes.size() - _available_nodes.size();}
00080 
00081   /// check that the structure we've obtained makes sense...
00082   void verify_structure();
00083   void verify_structure_linear() const;
00084   void verify_structure_recursive(const Node * , const Node * , const Node * ) const;
00085 
00086   /// print out all elements...
00087   void print_elements();
00088 
00089   // tracking the depth may have some speed overhead -- so leave it 
00090   // out for the time being...
00091 #ifdef TRACK_DEPTH
00092   /// the max depth the tree has ever reached
00093   inline unsigned int max_depth() const {return _max_depth;};
00094 #else
00095   inline unsigned int max_depth() const {return 0;};
00096 #endif
00097 
00098   int loc(const Node * node) const ;
00099 
00100   /// return predecessor by walking through the tree
00101   Node * _find_predecessor(const Node *);
00102   /// return successor by walking through the tree
00103   Node * _find_successor(const Node *);
00104 
00105   const Node & operator[](unsigned int i) const {return _nodes[i];};
00106 
00107   /// return a circulator to some place in the tree (with a circulator
00108   /// you don't care where...)
00109   const_circulator somewhere() const;
00110   circulator somewhere();
00111 
00112 private:
00113   
00114   void _initialize(const std::vector<T> & init);
00115 
00116   std::vector<Node> _nodes;
00117   std::vector<Node *> _available_nodes;
00118   Node * _top_node;
00119   unsigned int _n_removes;
00120 
00121   
00122   /// recursive routine for doing the initial connections assuming things
00123   /// are ordered. Assumes this_one's parent is labelled, and was
00124   /// generated at a scale "scale" -- connections will be carried out
00125   /// including left edge and excluding right edge
00126   void _do_initial_connections(unsigned int this_one, unsigned int scale,
00127                                unsigned int left_edge, unsigned int right_edge,
00128                                unsigned int depth);
00129 
00130   
00131 #ifdef TRACK_DEPTH
00132   unsigned int _max_depth;
00133 #endif
00134 
00135 };
00136 
00137 
00138 //======================================================================
00139 /// \if internal_doc
00140 /// @ingroup internal
00141 /// \class SearchTree::Node
00142 /// A node in the search tree
00143 /// \endif
00144 template<class T> class SearchTree<T>::Node{
00145 public:
00146   Node() {}; /// default constructor
00147   
00148   
00149   /// returns tree if all the tree-related links are set to null for this node
00150   bool treelinks_null() const {
00151     return ((parent==0) && (left==0) && (right==0));};
00152   
00153   /// set all the tree-related links are set to null for this node
00154   inline void nullify_treelinks() {
00155     parent = NULL; 
00156     left   = NULL; 
00157     right  = NULL;
00158   };
00159   
00160   /// if my parent exists, determine whether I am it's left or right
00161   /// node and set the relevant link equal to XX.
00162   void reset_parents_link_to_me(Node * XX);
00163   
00164   T      value;
00165   Node * left;
00166   Node * right;
00167   Node * parent;
00168   Node * successor;
00169   Node * predecessor;
00170 };
00171 
00172 //----------------------------------------------------------------------
00173 template<class T> void SearchTree<T>::Node::reset_parents_link_to_me(typename SearchTree<T>::Node * XX) {
00174   if (parent == NULL) {return;}
00175   if (parent->right == this) {parent->right = XX;}
00176   else {parent->left = XX;}
00177 }
00178 
00179 
00180 
00181 //======================================================================
00182 /// \if internal_doc
00183 /// @ingroup internal
00184 /// \class SearchTree::circulator
00185 /// circulator for the search tree
00186 /// \endif
00187 template<class T> class SearchTree<T>::circulator{
00188 public:
00189 
00190   // so that it can access out _node object;
00191   friend class SearchTree<T>::const_circulator;
00192   friend class SearchTree<T>;
00193 
00194   circulator() : _node(NULL) {}
00195 
00196   circulator(Node * node) : _node(node) {}
00197 
00198   const T * operator->() const {return &(_node->value);}
00199   T * operator->() {return &(_node->value);}
00200   const T & operator*() const {return _node->value;}
00201   T & operator*() {return _node->value;}
00202 
00203   /// prefix increment (structure copied from stl_bvector.h)
00204   circulator & operator++() {
00205     _node = _node->successor; 
00206     return *this;}
00207 
00208   /// postfix increment ["int" argument tells compiler it's postfix]
00209   /// (structure copied from stl_bvector.h)
00210   circulator operator++(int) {
00211     circulator tmp = *this;
00212     _node = _node->successor; 
00213     return tmp;}
00214 
00215   /// prefix decrement (structure copied from stl_bvector.h)
00216   circulator & operator--() {
00217     _node = _node->predecessor; 
00218     return *this;}
00219 
00220   /// postfix decrement ["int" argument tells compiler it's postfix]
00221   /// (structure copied from stl_bvector.h)
00222   circulator operator--(int) {
00223     circulator tmp = *this;
00224     _node = _node->predecessor; 
00225     return tmp;}
00226 
00227   /// return a circulator referring to the next node
00228   circulator next() const {
00229     return circulator(_node->successor);}
00230 
00231   /// return a circulator referring to the previous node
00232   circulator previous() const {
00233     return circulator(_node->predecessor);}
00234 
00235   bool operator!=(const circulator & other) const {return other._node != _node;}
00236   bool operator==(const circulator & other) const {return other._node == _node;}
00237 
00238 private:
00239   Node * _node;
00240 };
00241 
00242 
00243 //======================================================================
00244 /// \if internal_doc
00245 /// @ingroup internal
00246 /// \class SearchTree::const_circulator
00247 /// A const_circulator for the search tree
00248 /// \endif
00249 template<class T> class SearchTree<T>::const_circulator{
00250 public:
00251 
00252   const_circulator() : _node(NULL) {}
00253 
00254   const_circulator(const Node * node) : _node(node) {}
00255   const_circulator(const circulator & circ) :_node(circ._node) {}
00256 
00257   const T * operator->() {return &(_node->value);}
00258   const T & operator*() const {return _node->value;}
00259 
00260   /// prefix increment (structure copied from stl_bvector.h)
00261   const_circulator & operator++() {
00262     _node = _node->successor; 
00263     return *this;}
00264 
00265   /// postfix increment ["int" argument tells compiler it's postfix]
00266   /// (structure copied from stl_bvector.h)
00267   const_circulator operator++(int) {
00268     const_circulator tmp = *this;
00269     _node = _node->successor; 
00270     return tmp;}
00271 
00272 
00273   /// prefix decrement (structure copied from stl_bvector.h)
00274   const_circulator & operator--() {
00275     _node = _node->predecessor; 
00276     return *this;}
00277 
00278   /// postfix decrement ["int" argument tells compiler it's postfix]
00279   /// (structure copied from stl_bvector.h)
00280   const_circulator operator--(int) {
00281     const_circulator tmp = *this;
00282     _node = _node->predecessor; 
00283     return tmp;}
00284 
00285   /// return a circulator referring to the next node
00286   const_circulator next() const {
00287     return const_circulator(_node->successor);}
00288 
00289   /// return a circulator referring to the previous node
00290   const_circulator previous() const {
00291     return const_circulator(_node->predecessor);}
00292 
00293 
00294 
00295   bool operator!=(const const_circulator & other) const {return other._node != _node;}
00296   bool operator==(const const_circulator & other) const {return other._node == _node;}
00297 
00298 private:
00299   const Node * _node;
00300 };
00301 
00302 
00303 
00304 
00305 //----------------------------------------------------------------------
00306 /// initialise from a sorted initial array allowing for a larger
00307 /// maximum size of the array...
00308 template<class T> SearchTree<T>::SearchTree(const std::vector<T> & init,
00309                                             unsigned int max_size) :
00310   _nodes(max_size) {
00311 
00312   _available_nodes.reserve(max_size);
00313   _available_nodes.resize(max_size - init.size());
00314   for (unsigned int i = init.size(); i < max_size; i++) {
00315     _available_nodes[i-init.size()] = &(_nodes[i]);
00316   }
00317 
00318   _initialize(init);
00319 }
00320 
00321 //----------------------------------------------------------------------
00322 /// initialise from a sorted initial array
00323 template<class T> SearchTree<T>::SearchTree(const std::vector<T> & init) :
00324   _nodes(init.size()), _available_nodes(0) {
00325 
00326   // reserve space for the list of available nodes
00327   _available_nodes.reserve(init.size());
00328   _initialize(init);
00329 }
00330 
00331 //----------------------------------------------------------------------
00332 /// do the actual hard work of initialization
00333 template<class T> void SearchTree<T>::_initialize(const std::vector<T> & init) {
00334 
00335   _n_removes = 0;
00336   unsigned n = init.size();
00337   assert(n>=1);
00338 
00339   // reserve space for the list of available nodes
00340   //_available_nodes.reserve();
00341 
00342 #ifdef TRACK_DEPTH
00343   _max_depth     = 0;
00344 #endif
00345 
00346 
00347   // validate the input
00348   for (unsigned int i = 1; i<n; i++) {
00349     assert(!(init[i] < init[i-1]));
00350   }
00351   
00352   // now initialise the vector; link neighbours in the sequence
00353   for(unsigned int i = 0; i < n; i++) {
00354     _nodes[i].value = init[i];
00355     _nodes[i].predecessor = (& (_nodes[i])) - 1;
00356     _nodes[i].successor   = (& (_nodes[i])) + 1;
00357     _nodes[i].nullify_treelinks();
00358   }
00359   // make a loop structure so that we can circulate...
00360   _nodes[0].predecessor = (& (_nodes[n-1]));
00361   _nodes[n-1].successor = (& (_nodes[0]));
00362 
00363   // now label the rest of the nodes
00364   unsigned int scale = (n+1)/2;
00365   unsigned int top   = std::min(n-1,scale);
00366   _nodes[top].parent = NULL;
00367   _top_node = &(_nodes[top]);
00368   _do_initial_connections(top, scale, 0, n, 0);
00369 
00370   // make sure things are sensible...
00371   //verify_structure();
00372 }
00373 
00374 
00375 
00376 //----------------------------------------------------------------------
00377 template<class T> inline  int SearchTree<T>::loc(const Node * node) const {return node == NULL? 
00378       -999 : node - &(_nodes[0]);}
00379 
00380 
00381 //----------------------------------------------------------------------
00382 /// Recursive creation of connections, assuming the _nodes vector is
00383 /// completely filled and ordered
00384 template<class T> void SearchTree<T>::_do_initial_connections(
00385                                          unsigned int this_one, 
00386                                          unsigned int scale,
00387                                          unsigned int left_edge,
00388                                          unsigned int right_edge,
00389                                          unsigned int depth
00390                                          ) {
00391 
00392 #ifdef TRACK_DEPTH
00393   // keep track of tree depth for checking things stay reasonable...
00394   _max_depth = max(depth, _max_depth);
00395 #endif
00396 
00397   //std::cout << this_one << " "<< scale<< std::endl;
00398   unsigned int ref_new_scale = (scale+1)/2;
00399 
00400   // work through children to our left
00401   unsigned new_scale = ref_new_scale;
00402   bool     did_child  = false;
00403   while(true) {
00404     int left = this_one - new_scale; // be careful here to use signed int...
00405     // if there is something unitialised to our left, link to it
00406     if (left >= static_cast<int>(left_edge) 
00407                         && _nodes[left].treelinks_null() ) {
00408       _nodes[left].parent = &(_nodes[this_one]);
00409       _nodes[this_one].left = &(_nodes[left]);
00410       // create connections between left_edge and this_one
00411       _do_initial_connections(left, new_scale, left_edge, this_one, depth+1);
00412       did_child = true;
00413       break;
00414     }
00415     // reduce the scale so as to try again
00416     unsigned int old_new_scale = new_scale;
00417     new_scale = (old_new_scale + 1)/2;
00418     // unless we've reached end of tree
00419     if (new_scale == old_new_scale) break;
00420   }
00421   if (!did_child) {_nodes[this_one].left = NULL;}
00422 
00423 
00424   // work through children to our right
00425   new_scale = ref_new_scale;
00426   did_child  = false;
00427   while(true) {
00428     unsigned int right = this_one + new_scale;
00429     if (right < right_edge  && _nodes[right].treelinks_null()) {
00430       _nodes[right].parent = &(_nodes[this_one]);
00431       _nodes[this_one].right = &(_nodes[right]);
00432       // create connections between this_one+1 and right_edge
00433       _do_initial_connections(right, new_scale, this_one+1,right_edge,depth+1);
00434       did_child = true;
00435       break;
00436     }
00437     // reduce the scale so as to try again
00438     unsigned int old_new_scale = new_scale;
00439     new_scale = (old_new_scale + 1)/2;
00440     // unless we've reached end of tree
00441     if (new_scale == old_new_scale) break;
00442   }
00443   if (!did_child) {_nodes[this_one].right = NULL;}
00444 
00445 }
00446 
00447 
00448 
00449 //----------------------------------------------------------------------
00450 template<class T> void SearchTree<T>::remove(unsigned int node_index) {
00451   remove(&(_nodes[node_index]));
00452 }
00453 
00454 //----------------------------------------------------------------------
00455 template<class T> void SearchTree<T>::remove(circulator & circ) {
00456   remove(circ._node);
00457 }
00458 
00459 //----------------------------------------------------------------------
00460 // Useful reference for this:
00461 //   http://en.wikipedia.org/wiki/Binary_search_tree#Deletion
00462 template<class T> void SearchTree<T>::remove(typename SearchTree<T>::Node * node) {
00463 
00464   // we don't remove things from the tree if we've reached the last
00465   // elements... (is this wise?)
00466   assert(size() > 1); // switch this to throw...?
00467   assert(!node->treelinks_null());
00468 
00469   // deal with relinking predecessor and successor
00470   node->predecessor->successor = node->successor;
00471   node->successor->predecessor = node->predecessor;
00472 
00473   if (node->left == NULL && node->right == NULL) {
00474     // node has no children, so remove it by nullifying the pointer 
00475     // from the parent
00476     node->reset_parents_link_to_me(NULL); 
00477 
00478   } else if (node->left != NULL && node->right == NULL){
00479     // make parent point to my child
00480     node->reset_parents_link_to_me(node->left);
00481     // and child to parent
00482     node->left->parent = node->parent;         
00483     // sort out the top node...
00484     if (_top_node == node) {_top_node = node->left;}
00485 
00486   } else if (node->left == NULL && node->right != NULL){
00487     // make parent point to my child
00488     node->reset_parents_link_to_me(node->right);
00489     // and child to parent
00490     node->right->parent = node->parent;   
00491     // sort out the top node...
00492     if (_top_node == node) {_top_node = node->right;}
00493 
00494   } else {
00495     // we have two children; we will put a replacement in our place
00496     Node * replacement;
00497     //SearchTree<T>::Node * replacements_child;
00498     // chose predecessor or successor (one, then other, then first, etc...)
00499     bool use_predecessor = (_n_removes % 2 == 1);
00500     if (use_predecessor) {
00501       // Option 1: put predecessor in our place, and have its parent
00502       // point to its left child (as a predecessor it has no right child)
00503       replacement = node->predecessor;
00504       assert(replacement->right == NULL); // guaranteed if it's our predecessor
00505       // we have to be careful of replacing certain links when the 
00506       // replacement is this node's child
00507       if (replacement != node->left) {
00508         if (replacement->left != NULL) {
00509           replacement->left->parent = replacement->parent;}
00510         replacement->reset_parents_link_to_me(replacement->left);
00511         replacement->left   = node->left;
00512       }
00513       replacement->parent = node->parent;
00514       replacement->right  = node->right;
00515     } else {
00516       // Option 2: put successor in our place, and have its parent
00517       // point to its right child (as a successor it has no left child)
00518       replacement = node->successor;
00519       assert(replacement->left == NULL); // guaranteed if it's our successor
00520       if (replacement != node->right) {
00521         if (replacement->right != NULL) {
00522           replacement->right->parent = replacement->parent;}
00523         replacement->reset_parents_link_to_me(replacement->right);
00524         replacement->right  = node->right;
00525       }
00526       replacement->parent = node->parent;
00527       replacement->left   = node->left;
00528     }
00529     node->reset_parents_link_to_me(replacement);
00530 
00531     // make sure node's original children now point to the replacement
00532     if (node->left  != replacement) {node->left->parent  = replacement;}
00533     if (node->right != replacement) {node->right->parent = replacement;}
00534 
00535     // sort out the top node...
00536     if (_top_node == node) {_top_node = replacement;}
00537   }
00538 
00539   // make sure we leave something nice and clean...
00540   node->nullify_treelinks();
00541   node->predecessor = NULL;
00542   node->successor   = NULL;
00543 
00544   // for bookkeeping (and choosing whether to use pred. or succ.)
00545   _n_removes++;
00546   // for when we next need access to a free node...
00547   _available_nodes.push_back(node);
00548 }
00549 
00550 
00551 //----------------------------------------------------------------------
00552 //template<class T> typename SearchTree<T>::Node * SearchTree<T>::insert(const T & value) {
00553 
00554 //----------------------------------------------------------------------
00555 template<class T> typename SearchTree<T>::circulator SearchTree<T>::insert(const T & value) {
00556   // make sure we don't exceed allowed number of nodes...
00557   assert(_available_nodes.size() > 0);
00558 
00559   Node * node = _available_nodes.back();
00560   _available_nodes.pop_back();
00561   node->value = value;
00562 
00563   Node * location = _top_node;
00564   Node * old_location = NULL;
00565   bool             on_left = true; // (init not needed -- but soothes g++4)
00566   // work through tree until we reach its end
00567 #ifdef TRACK_DEPTH
00568   unsigned int depth = 0;
00569 #endif
00570   while(location != NULL) {
00571 #ifdef TRACK_DEPTH
00572     depth++;
00573 #endif
00574     old_location = location;
00575     on_left = value < location->value;
00576     if (on_left) {location = location->left;}
00577     else {location = location->right;}
00578   }
00579 #ifdef TRACK_DEPTH
00580   _max_depth = max(depth, _max_depth);
00581 #endif
00582   // now create tree links
00583   node->parent = old_location;
00584   if (on_left) {node->parent->left = node;} 
00585   else {node->parent->right = node;}
00586   node->left = NULL;
00587   node->right = NULL;
00588   // and create predecessor / successor links
00589   node->predecessor = _find_predecessor(node);
00590   if (node->predecessor != NULL) {
00591     // it exists, so make use of its info (will include a cyclic case,
00592     // when successor is round the bend)
00593     node->successor = node->predecessor->successor;
00594     node->predecessor->successor = node;
00595     node->successor->predecessor = node;
00596   } else {
00597     // deal with case when we are left-most edge of tree (then successor
00598     // will exist...)
00599     node->successor = _find_successor(node);
00600     assert(node->successor != NULL); // can only happen if we're sole element 
00601                                      // (but not allowed, since tree size>=1)
00602     node->predecessor = node->successor->predecessor;
00603     node->successor->predecessor = node;
00604     node->predecessor->successor = node;
00605   }
00606 
00607   return circulator(node);
00608 }
00609 
00610 
00611 //----------------------------------------------------------------------
00612 template<class T> void SearchTree<T>::verify_structure() {
00613   
00614   // do a check running through all elements
00615   verify_structure_linear();
00616 
00617   // do a recursive check down tree from top
00618 
00619   // first establish the extremities
00620   const Node * left_limit = _top_node;
00621   while (left_limit->left != NULL) {left_limit = left_limit->left;}
00622   const Node * right_limit = _top_node;
00623   while (right_limit->right != NULL) {right_limit = right_limit->right;}
00624 
00625   // then actually do recursion
00626   verify_structure_recursive(_top_node, left_limit, right_limit);
00627 }
00628 
00629 
00630 //----------------------------------------------------------------------
00631 template<class T> void SearchTree<T>::verify_structure_recursive(
00632                       const typename SearchTree<T>::Node * element, 
00633                       const typename SearchTree<T>::Node * left_limit,
00634                       const typename SearchTree<T>::Node * right_limit)  const {
00635 
00636   assert(!(element->value < left_limit->value));
00637   assert(!(right_limit->value < element->value));
00638 
00639   const Node * left = element->left;
00640   if (left != NULL) {
00641     assert(!(element->value < left->value));
00642     if (left != left_limit) {
00643       // recurse down the tree with this element as the right-hand limit
00644       verify_structure_recursive(left, left_limit, element);}
00645   }
00646   
00647   const Node * right = element->right;
00648   if (right != NULL) {
00649     assert(!(right->value < element->value));
00650     if (right != right_limit) {
00651       // recurse down the tree with this element as the left-hand limit
00652       verify_structure_recursive(right, element, right_limit);}
00653   }
00654 }
00655 
00656 //----------------------------------------------------------------------
00657 template<class T> void SearchTree<T>::verify_structure_linear() const {
00658 
00659   //print_elements();
00660 
00661   unsigned n_top = 0;
00662   unsigned n_null = 0;
00663   for(unsigned i = 0; i < _nodes.size(); i++) {
00664     const typename SearchTree<T>::Node * node = &(_nodes[i]);
00665     // make sure node is defined
00666     if (node->treelinks_null()) {n_null++; continue;}
00667 
00668     // make sure of the number of "top" nodes 
00669     if (node->parent == NULL) {
00670       n_top++;
00671       //assert(node->left != NULL);
00672       //assert(node->right != NULL);
00673     } else {
00674       // make sure that I am a child of my parent...
00675       //assert((node->parent->left == node) || (node->parent->right == node));
00676       assert((node->parent->left == node) ^ (node->parent->right == node));
00677     }
00678 
00679     // when there is a left child make sure it's value is ordered
00680     // (note use of !(b<a), to allow for a<=b while using just the <
00681     // operator)
00682     if (node->left != NULL) {
00683       assert(!(node->value < node->left->value ));}
00684 
00685     // when there is a right child make sure it's value is ordered
00686     if (node->right != NULL) {
00687       assert(!(node->right->value < node->value ));}
00688 
00689   }
00690   assert(n_top == 1 || (n_top == 0 && size() <= 1) );
00691   assert(n_null == _available_nodes.size() ||
00692          (n_null == _available_nodes.size() + 1 && size() == 1));
00693 }
00694 
00695 
00696 //----------------------------------------------------------------------
00697 template<class T> typename SearchTree<T>::Node * SearchTree<T>::_find_predecessor(const typename SearchTree<T>::Node * node) {
00698 
00699   typename SearchTree<T>::Node * newnode;
00700   if (node->left != NULL) {
00701     // go down left, and then down right as far as possible.
00702     newnode = node->left;
00703     while(newnode->right != NULL) {newnode = newnode->right;}
00704     return newnode;
00705   } else {
00706     const typename SearchTree<T>::Node * lastnode = node;
00707     newnode = node->parent;
00708     // go up the tree as long as we're going right (when we go left then
00709     // we've found something smaller, so stop)
00710     while(newnode != NULL) {
00711       if (newnode->right == lastnode) {return newnode;}
00712       lastnode = newnode;
00713       newnode = newnode->parent;
00714     }
00715     return newnode;
00716   }
00717 }
00718 
00719 
00720 //----------------------------------------------------------------------
00721 template<class T> typename SearchTree<T>::Node * SearchTree<T>::_find_successor(const typename SearchTree<T>::Node * node) {
00722 
00723   typename SearchTree<T>::Node * newnode;
00724   if (node->right != NULL) {
00725     // go down right, and then down left as far as possible.
00726     newnode = node->right;
00727     while(newnode->left != NULL) {newnode = newnode->left;}
00728     return newnode;
00729   } else {
00730     const typename SearchTree<T>::Node * lastnode = node;
00731     newnode = node->parent;
00732     // go up the tree as long as we're going left (when we go right then
00733     // we've found something larger, so stop)
00734     while(newnode != NULL) {
00735       if (newnode->left == lastnode) {return newnode;}
00736       lastnode = newnode;
00737       newnode = newnode->parent;
00738     }
00739     return newnode;
00740   }
00741 }
00742 
00743 
00744 //----------------------------------------------------------------------
00745 // print out all the elements for visual checking...
00746 template<class T> void SearchTree<T>::print_elements() {
00747   typename SearchTree<T>::Node * base_node = &(_nodes[0]);
00748   typename SearchTree<T>::Node * node = base_node;
00749   
00750   int n = _nodes.size();
00751   for(; node - base_node < n ; node++) {
00752     printf("%4d parent:%4d left:%4d right:%4d pred:%4d succ:%4d value:%10.6f\n",loc(node), loc(node->parent), loc(node->left), loc(node->right), loc(node->predecessor),loc(node->successor),node->value);
00753   }
00754 }
00755 
00756 //----------------------------------------------------------------------
00757 template<class T> typename SearchTree<T>::circulator SearchTree<T>::somewhere() {
00758   return circulator(_top_node);
00759 }
00760 
00761 
00762 //----------------------------------------------------------------------
00763 template<class T> typename SearchTree<T>::const_circulator SearchTree<T>::somewhere() const {
00764   return const_circulator(_top_node);
00765 }
00766 
00767 
00768 FASTJET_END_NAMESPACE
00769 
00770 #endif // __FASTJET_SEARCHTREE_HH__
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