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LazyTiling9Alt.cc
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30 
31 #include <iomanip>
32 #include "fastjet/internal/LazyTiling9Alt.hh"
33 #include "fastjet/internal/TilingExtent.hh"
34 using namespace std;
35 
36 FASTJET_BEGIN_NAMESPACE // defined in fastjet/internal/base.hh
37 
38 LazyTiling9Alt::LazyTiling9Alt(ClusterSequence & cs) :
39  _cs(cs), _jets(cs.jets())
40  //, _minheap(_jets.size())
41 {
42  _Rparam = cs.jet_def().R();
43  _R2 = _Rparam * _Rparam;
44  _invR2 = 1.0 / _R2;
45  _initialise_tiles();
46 }
47 
48 
49 //----------------------------------------------------------------------
50 /// Set up the tiles:
51 /// - decide the range in eta
52 /// - allocate the tiles
53 /// - set up the cross-referencing info between tiles
54 ///
55 /// The neighbourhood of a tile is set up as follows
56 ///
57 /// LRR
58 /// LXR
59 /// LLR
60 ///
61 /// such that tiles is an array containing XLLLLRRRR with pointers
62 /// | \ RH_tiles
63 /// \ surrounding_tiles
64 ///
65 /// with appropriate precautions when close to the edge of the tiled
66 /// region.
67 ///
68 void LazyTiling9Alt::_initialise_tiles() {
69 
70  // first decide tile sizes (with a lower bound to avoid huge memory use with
71  // very small R)
72  double default_size = max(0.1,_Rparam);
73  _tile_size_eta = default_size;
74  // it makes no sense to go below 3 tiles in phi -- 3 tiles is
75  // sufficient to make sure all pair-wise combinations up to pi in
76  // phi are possible
77  _n_tiles_phi = max(3,int(floor(twopi/default_size)));
78  _tile_size_phi = twopi / _n_tiles_phi; // >= _Rparam and fits in 2pi
79 
80  // always include zero rapidity in the tiling region
81  _tiles_eta_min = 0.0;
82  _tiles_eta_max = 0.0;
83  // but go no further than following
84  const double maxrap = 7.0;
85 
86  // and find out how much further one should go
87  for(unsigned int i = 0; i < _jets.size(); i++) {
88  double eta = _jets[i].rap();
89  // first check if eta is in range -- to avoid taking into account
90  // very spurious rapidities due to particles with near-zero kt.
91  if (abs(eta) < maxrap) {
92  if (eta < _tiles_eta_min) {_tiles_eta_min = eta;}
93  if (eta > _tiles_eta_max) {_tiles_eta_max = eta;}
94  }
95  }
96 
97  // now adjust the values
98  _tiles_ieta_min = int(floor(_tiles_eta_min/_tile_size_eta));
99  _tiles_ieta_max = int(floor( _tiles_eta_max/_tile_size_eta));
100  _tiles_eta_min = _tiles_ieta_min * _tile_size_eta;
101  _tiles_eta_max = _tiles_ieta_max * _tile_size_eta;
102 
103  _tile_half_size_eta = _tile_size_eta * 0.5;
104  _tile_half_size_phi = _tile_size_phi * 0.5;
105 
106  // set up information about whether we need to allow for "periodic"
107  // wrapping tests in delta_phi calculations
108  vector<bool> use_periodic_delta_phi(_n_tiles_phi, false);
109  if (_n_tiles_phi <= 3) {
110  fill(use_periodic_delta_phi.begin(), use_periodic_delta_phi.end(), true);
111  } else {
112  use_periodic_delta_phi[0] = true;
113  use_periodic_delta_phi[_n_tiles_phi-1] = true;
114  }
115 
116  // allocate the tiles
117  _tiles.resize((_tiles_ieta_max-_tiles_ieta_min+1)*_n_tiles_phi);
118 
119  // now set up the cross-referencing between tiles
120  for (int ieta = _tiles_ieta_min; ieta <= _tiles_ieta_max; ieta++) {
121  for (int iphi = 0; iphi < _n_tiles_phi; iphi++) {
122  Tile * tile = & _tiles[_tile_index(ieta,iphi)];
123  // no jets in this tile yet
124  tile->head = NULL; // first element of tiles points to itself
125  tile->begin_tiles[0] = Tile::TileFnPair(tile,&Tile::distance_to_centre);
126  Tile::TileFnPair * pptile = & (tile->begin_tiles[0]);
127  pptile++;
128  //
129  // set up L's in column to the left of X
130  tile->surrounding_tiles = pptile;
131  if (ieta > _tiles_ieta_min) {
132  // with the itile subroutine, we can safely run tiles from
133  // idphi=-1 to idphi=+1, because it takes care of
134  // negative and positive boundaries
135  //for (int idphi = -1; idphi <=+1; idphi++) {
136  // *pptile = & _tiles[_tile_index(ieta-1,iphi+idphi)];
137  // pptile++;
138  //}
139  *pptile = Tile::TileFnPair(& _tiles[_tile_index(ieta-1,iphi-1)],
140  &Tile::distance_to_left_bottom);
141  pptile++;
142  *pptile = Tile::TileFnPair(& _tiles[_tile_index(ieta-1,iphi)],
143  &Tile::distance_to_left);
144  pptile++;
145  *pptile = Tile::TileFnPair(& _tiles[_tile_index(ieta-1,iphi+1)],
146  &Tile::distance_to_left_top);
147  pptile++;
148  }
149  // now set up last L (below X)
150  *pptile = Tile::TileFnPair(& _tiles[_tile_index(ieta,iphi-1)],
151  &Tile::distance_to_bottom);
152  pptile++;
153  // set up first R (above X)
154  tile->RH_tiles = pptile;
155  *pptile = Tile::TileFnPair(& _tiles[_tile_index(ieta,iphi+1)],
156  &Tile::distance_to_top);
157  pptile++;
158  // set up remaining R's, to the right of X
159  if (ieta < _tiles_ieta_max) {
160  //for (int idphi = -1; idphi <= +1; idphi++) {
161  // *pptile = & _tiles[_tile_index(ieta+1,iphi+idphi)];
162  // pptile++;
163  //}
164  *pptile = Tile::TileFnPair(& _tiles[_tile_index(ieta+1,iphi-1)],
165  &Tile::distance_to_right_bottom);
166  pptile++;
167  *pptile = Tile::TileFnPair(& _tiles[_tile_index(ieta+1,iphi)],
168  &Tile::distance_to_right);
169  pptile++;
170  *pptile = Tile::TileFnPair(& _tiles[_tile_index(ieta+1,iphi+1)],
171  &Tile::distance_to_right_top);
172  pptile++;
173  }
174  // now put semaphore for end tile
175  tile->end_tiles = pptile;
176  // finally make sure tiles are untagged
177  tile->tagged = false;
178  // and store the information about periodicity in phi
179  tile->use_periodic_delta_phi = use_periodic_delta_phi[iphi];
180  // and ensure max distance is sensibly initialised
181  tile->max_NN_dist = 0;
182  // and also position of centre of tile
183  tile->eta_min = ieta*_tile_size_eta;
184  tile->eta_max = (ieta+1)*_tile_size_eta;
185  tile->phi_min = iphi*_tile_size_phi;
186  tile->phi_max = (iphi+1)*_tile_size_phi;
187  }
188  }
189 
190 }
191 
192 //----------------------------------------------------------------------
193 /// return the tile index corresponding to the given eta,phi point
194 int LazyTiling9Alt::_tile_index(const double eta, const double phi) const {
195  int ieta, iphi;
196  if (eta <= _tiles_eta_min) {ieta = 0;}
197  else if (eta >= _tiles_eta_max) {ieta = _tiles_ieta_max-_tiles_ieta_min;}
198  else {
199  //ieta = int(floor((eta - _tiles_eta_min) / _tile_size_eta));
200  ieta = int(((eta - _tiles_eta_min) / _tile_size_eta));
201  // following needed in case of rare but nasty rounding errors
202  if (ieta > _tiles_ieta_max-_tiles_ieta_min) {
203  ieta = _tiles_ieta_max-_tiles_ieta_min;}
204  }
205  // allow for some extent of being beyond range in calculation of phi
206  // as well
207  //iphi = (int(floor(phi/_tile_size_phi)) + _n_tiles_phi) % _n_tiles_phi;
208  // with just int and no floor, things run faster but beware
209  iphi = int((phi+twopi)/_tile_size_phi) % _n_tiles_phi;
210  return (iphi + ieta * _n_tiles_phi);
211 }
212 
213 
214 //----------------------------------------------------------------------
215 // sets up information regarding the tiling of the given jet
216 inline void LazyTiling9Alt::_tj_set_jetinfo( TiledJet * const jet,
217  const int _jets_index) {
218  // first call the generic setup
219  _bj_set_jetinfo<>(jet, _jets_index);
220 
221  // Then do the setup specific to the tiled case.
222 
223  // Find out which tile it belonds to
224  jet->tile_index = _tile_index(jet->eta, jet->phi);
225 
226  // Insert it into the tile's linked list of jets
227  Tile * tile = &_tiles[jet->tile_index];
228  jet->previous = NULL;
229  jet->next = tile->head;
230  if (jet->next != NULL) {jet->next->previous = jet;}
231  tile->head = jet;
232 }
233 
234 
235 //----------------------------------------------------------------------
236 void LazyTiling9Alt::_bj_remove_from_tiles(TiledJet * const jet) {
237  Tile * tile = & _tiles[jet->tile_index];
238 
239  if (jet->previous == NULL) {
240  // we are at head of the tile, so reset it.
241  // If this was the only jet on the tile then tile->head will now be NULL
242  tile->head = jet->next;
243  } else {
244  // adjust link from previous jet in this tile
245  jet->previous->next = jet->next;
246  }
247  if (jet->next != NULL) {
248  // adjust backwards-link from next jet in this tile
249  jet->next->previous = jet->previous;
250  }
251 }
252 
253 
254 //----------------------------------------------------------------------
255 /// output the contents of the tiles
256 void LazyTiling9Alt::_print_tiles(TiledJet * briefjets ) const {
257  for (vector<Tile>::const_iterator tile = _tiles.begin();
258  tile < _tiles.end(); tile++) {
259  cout << "Tile " << tile - _tiles.begin()<<" = ";
260  vector<int> list;
261  for (TiledJet * jetI = tile->head; jetI != NULL; jetI = jetI->next) {
262  list.push_back(jetI-briefjets);
263  //cout <<" "<<jetI-briefjets;
264  }
265  sort(list.begin(),list.end());
266  for (unsigned int i = 0; i < list.size(); i++) {cout <<" "<<list[i];}
267  cout <<"\n";
268  }
269 }
270 
271 
272 //----------------------------------------------------------------------
273 /// Add to the vector tile_union the tiles that are in the neighbourhood
274 /// of the specified tile_index, including itself -- start adding
275 /// from position n_near_tiles-1, and increase n_near_tiles as
276 /// you go along (could have done it more C++ like with vector with reserved
277 /// space, but fear is that it would have been slower, e.g. checking
278 /// for end of vector at each stage to decide whether to resize it)
279 void LazyTiling9Alt::_add_neighbours_to_tile_union(const int tile_index,
280  vector<int> & tile_union, int & n_near_tiles) const {
281  for (Tile::TileFnPair const * near_tile = _tiles[tile_index].begin_tiles;
282  near_tile != _tiles[tile_index].end_tiles; near_tile++){
283  // get the tile number
284  tile_union[n_near_tiles] = near_tile->first - & _tiles[0];
285  n_near_tiles++;
286  }
287 }
288 
289 
290 //----------------------------------------------------------------------
291 /// Like _add_neighbours_to_tile_union, but only adds neighbours if
292 /// their "tagged" status is false; when a neighbour is added its
293 /// tagged status is set to true.
294 inline void LazyTiling9Alt::_add_untagged_neighbours_to_tile_union(
295  const int tile_index,
296  vector<int> & tile_union, int & n_near_tiles) {
297  for (Tile::TileFnPair * near_tile = _tiles[tile_index].begin_tiles;
298  near_tile != _tiles[tile_index].end_tiles; near_tile++){
299  if (! (near_tile->first)->tagged) {
300  (near_tile->first)->tagged = true;
301  // get the tile number
302  tile_union[n_near_tiles] = near_tile->first - & _tiles[0];
303  n_near_tiles++;
304  }
305  }
306 }
307 
308 //----------------------------------------------------------------------
309 /// Like _add_neighbours_to_tile_union, but adds tiles that are
310 /// "neighbours" of a jet (rather than a tile) and only if a
311 /// neighbouring tile's max_NN_dist is >= the distance between the jet
312 /// and the nearest point on the tile. It ignores tiles that have
313 /// already been tagged.
314 inline void LazyTiling9Alt::_add_untagged_neighbours_to_tile_union_using_max_info(
315  const TiledJet * jet,
316  vector<int> & tile_union, int & n_near_tiles) {
317  Tile & tile = _tiles[jet->tile_index];
318 
319  for (Tile::TileFnPair * near_tile = tile.begin_tiles; near_tile != tile.end_tiles; near_tile++){
320  if ((near_tile->first)->tagged) continue;
321  double dist = (tile.*(near_tile->second))(jet);
322  // cout << " max info looked at tile " << *near_tile - &_tiles[0]
323  // << ", dist = " << dist << " " << (*near_tile)->max_NN_dist
324  // << endl;
325  if (dist > (near_tile->first)->max_NN_dist) continue;
326 
327  // cout << " max info tagged tile " << *near_tile - &_tiles[0] << endl;
328  (near_tile->first)->tagged = true;
329  // get the tile number
330  tile_union[n_near_tiles] = near_tile->first - & _tiles[0];
331  n_near_tiles++;
332  }
333 }
334 
335 //--------TMPTMPTMPTMPTMP-----GPS TEMP--------------------
336 ostream & operator<<(ostream & ostr, const TiledJet & jet) {
337  ostr << "j" << setw(3) << jet._jets_index << ":pt2,rap,phi=" ; ostr.flush();
338  ostr << jet.kt2 << ","; ostr.flush();
339  ostr << jet.eta << ","; ostr.flush();
340  ostr << jet.phi; ostr.flush();
341  ostr << ", tile=" << jet.tile_index; ostr.flush();
342  return ostr;
343 }
344 
345 
346 // //----------------------------------------------------------------------
347 // /// returns a particle's distance to the edge of the specified tile
348 // inline double LazyTiling9Alt::_distance_to_tile(const TiledJet * bj, const Tile * tile) const {
349 //
350 // // // Note the careful way of checking the minimum potential deta:
351 // // // unlike the phi case below, we don't calculate the distance to the
352 // // // centre and subtract spacing/2. This is because of issue of
353 // // // boundary tiles, which can extend far beyond spacing/2 in eta.
354 // // // Using the positions of tile centers should instead be safe.
355 // // double deta;
356 // // if (_tiles[bj->tile_index].eta_centre == tile->eta_centre) deta = 0;
357 // // //else deta = std::abs(bj->eta - tile->eta_centre) - 0.5*_tile_size_eta;
358 // // else deta = std::abs(bj->eta - tile->eta_centre) - _tile_half_size_eta;
359 // // // ------
360 // // // |
361 // // // A | B
362 // // // ------
363 // // // |
364 // // // C | D
365 // // // ------
366 // //
367 // // double dphi = std::abs(bj->phi - tile->phi_centre);
368 // // if (dphi > pi) dphi = twopi-dphi;
369 // // dphi -= _tile_half_size_phi;
370 // // //dphi -= 0.5*_tile_size_phi;
371 // // if (dphi < 0) dphi = 0;
372 // //
373 // // return dphi*dphi + deta*deta;
374 //
375 // return 0.0;
376 // }
377 
378 
379 
380 
381 //----------------------------------------------------------------------
382 /// looks at distance between jetX and jetI and updates the NN
383 /// information if relevant; also pushes identity of jetI onto
384 /// the vector of jets for minheap, to signal that it will have
385 /// to be handled later.
386 ///
387 /// GPS TEMP GPS TMP: REMOVE THIS LATER: EVEN LABELLED AS INLINE, THE
388 /// CALL ADDS A SUBSTANTIAL PENALTY...
389 inline void LazyTiling9Alt::_update_jetX_jetI_NN(TiledJet * jetX, TiledJet * jetI, vector<TiledJet *> & jets_for_minheap) {
390  double dist = _bj_dist(jetI,jetX);
391  if (dist < jetI->NN_dist) {
392  if (jetI != jetX) {
393  jetI->NN_dist = dist;
394  jetI->NN = jetX;
395  // label jetI as needing heap action...
396  if (!jetI->minheap_update_needed()) {
397  jetI->label_minheap_update_needed();
398  jets_for_minheap.push_back(jetI);
399  }
400  }
401  }
402  if (dist < jetX->NN_dist) {
403  if (jetI != jetX) {
404  jetX->NN_dist = dist;
405  jetX->NN = jetI;}
406  }
407 }
408 
409 
410 inline void LazyTiling9Alt::_set_NN(TiledJet * jetI,
411  vector<TiledJet *> & jets_for_minheap) {
412  jetI->NN_dist = _R2;
413  jetI->NN = NULL;
414  // label jetI as needing heap action...
415  if (!jetI->minheap_update_needed()) {
416  jetI->label_minheap_update_needed();
417  jets_for_minheap.push_back(jetI);}
418  // now go over tiles that are neighbours of I (include own tile)
419  Tile * tile_ptr = &_tiles[jetI->tile_index];
420  //if (tile_ptr->is_near_zero_phi(_tile_half_size_phi)) {
421  for (Tile::TileFnPair * near_tile = tile_ptr->begin_tiles;
422  near_tile != tile_ptr->end_tiles; near_tile++) {
423  // for own tile, this will be zero automatically: should we be clever
424  // and skip the test? (With some doubling of code?)
425  if (jetI->NN_dist < (tile_ptr->*(near_tile->second))(jetI)) continue;
426  // and then over the contents of that tile
427  for (TiledJet * jetJ = (near_tile->first)->head;
428  jetJ != NULL; jetJ = jetJ->next) {
429  double dist = _bj_dist(jetI,jetJ);
430  if (dist < jetI->NN_dist && jetJ != jetI) {
431  jetI->NN_dist = dist; jetI->NN = jetJ;
432  }
433  }
434  }
435  // } else {
436  // // second copy that exploits the fact that for this tile we needn't worry
437  // // about periodicity
438  // for (Tile::TileFnPair * near_tile = tile_ptr->begin_tiles;
439  // near_tile != tile_ptr->end_tiles; near_tile++) {
440  // // for own tile, this will be zero automatically: should we be clever
441  // // and skip the test? (With some doubling of code?)
442  // if (jetI->NN_dist < tile_ptr->(*(near_tile->second)(jetI))) continue;
443  // // and then over the contents of that tile
444  // for (TiledJet * jetJ = (*near_tile)->head;
445  // jetJ != NULL; jetJ = jetJ->next) {
446  // double dist = _bj_dist_not_periodic(jetI,jetJ);
447  // if (dist < jetI->NN_dist && jetJ != jetI) {
448  // jetI->NN_dist = dist; jetI->NN = jetJ;
449  // }
450  // }
451  // }
452  // }
453 }
454 
455 
456 void LazyTiling9Alt::run() {
457 
458  //_initialise_tiles();
459 
460  int n = _jets.size();
461  TiledJet * briefjets = new TiledJet[n];
462  TiledJet * jetA = briefjets, * jetB;
463  TiledJet oldB;
464 
465 
466  // will be used quite deep inside loops, but declare it here so that
467  // memory (de)allocation gets done only once
468  vector<int> tile_union(3*n_tile_neighbours);
469 
470  // initialise the basic jet info
471  for (int i = 0; i< n; i++) {
472  _tj_set_jetinfo(jetA, i);
473  //cout << i<<": "<<jetA->tile_index<<"\n";
474  jetA++; // move on to next entry of briefjets
475  }
476  TiledJet * head = briefjets; // a nicer way of naming start
477 
478  // set up the initial nearest neighbour information
479  vector<Tile>::iterator tile;
480  for (tile = _tiles.begin(); tile != _tiles.end(); tile++) {
481  // first do it on this tile
482  for (jetA = tile->head; jetA != NULL; jetA = jetA->next) {
483  for (jetB = tile->head; jetB != jetA; jetB = jetB->next) {
484  double dist = _bj_dist_not_periodic(jetA,jetB);
485  if (dist < jetA->NN_dist) {jetA->NN_dist = dist; jetA->NN = jetB;}
486  if (dist < jetB->NN_dist) {jetB->NN_dist = dist; jetB->NN = jetA;}
487  }
488  }
489  for (jetA = tile->head; jetA != NULL; jetA = jetA->next) {
490  if (jetA->NN_dist > tile->max_NN_dist) tile->max_NN_dist = jetA->NN_dist;
491  }
492  }
493  for (tile = _tiles.begin(); tile != _tiles.end(); tile++) {
494  if (tile->use_periodic_delta_phi) {
495  // then do it for RH tiles;
496  for (Tile::TileFnPair * RTileFnPair = tile->RH_tiles;
497  RTileFnPair != tile->end_tiles; RTileFnPair++) {
498  Tile *RTile = RTileFnPair->first;
499  for (jetA = tile->head; jetA != NULL; jetA = jetA->next) {
500  double dist_to_tile = ((*tile).*(RTileFnPair->second))(jetA);
501  // it only makes sense to do a tile if jetA is close enough to the Rtile
502  // either for a jet in the Rtile to be closer to jetA than it's current NN
503  // or if jetA could be closer to something in the Rtile than the largest
504  // NN distance within the RTile.
505  //
506  // GPS note: also tried approach where we perform only the
507  // first test and run over all surrounding tiles
508  // (not just RH ones). The test is passed less
509  // frequently, but one is running over more tiles
510  // and on balance, for the trial event we used, it's
511  // a bit slower.
512  bool relevant_for_jetA = dist_to_tile <= jetA->NN_dist;
513  bool relevant_for_RTile = dist_to_tile <= RTile->max_NN_dist;
514  if (relevant_for_jetA || relevant_for_RTile) {
515  for (jetB = RTile->head; jetB != NULL; jetB = jetB->next) {
516  double dist = _bj_dist(jetA,jetB);
517  if (dist < jetA->NN_dist) {jetA->NN_dist = dist; jetA->NN = jetB;}
518  if (dist < jetB->NN_dist) {jetB->NN_dist = dist; jetB->NN = jetA;}
519  }
520  }
521  }
522  }
523  } else {
524  // this second version of the code uses the faster
525  // "not_periodic" version because it knows that the tile is
526  // sufficiently far from the edge.
527  for (Tile::TileFnPair* RTileFnPair = tile->RH_tiles;
528  RTileFnPair != tile->end_tiles; RTileFnPair++) {
529  Tile *RTile = RTileFnPair->first;
530  for (jetA = tile->head; jetA != NULL; jetA = jetA->next) {
531  double dist_to_tile = ((*tile).*(RTileFnPair->second))(jetA);
532  bool relevant_for_jetA = dist_to_tile <= jetA->NN_dist;
533  bool relevant_for_RTile = dist_to_tile <= RTile->max_NN_dist;
534  if (relevant_for_jetA || relevant_for_RTile) {
535  for (jetB = RTile->head; jetB != NULL; jetB = jetB->next) {
536  double dist = _bj_dist_not_periodic(jetA,jetB);
537  if (dist < jetA->NN_dist) {jetA->NN_dist = dist; jetA->NN = jetB;}
538  if (dist < jetB->NN_dist) {jetB->NN_dist = dist; jetB->NN = jetA;}
539  }
540  }
541  }
542  }
543  }
544  // no need to do it for LH tiles, since they are implicitly done
545  // when we set NN for both jetA and jetB on the RH tiles.
546  }
547  // Now update the max_NN_dist within each tile. Not strictly
548  // necessary, because existing max_NN_dist is an upper bound. but
549  // costs little and may give some efficiency gain later.
550  for (tile = _tiles.begin(); tile != _tiles.end(); tile++) {
551  tile->max_NN_dist = 0;
552  for (jetA = tile->head; jetA != NULL; jetA = jetA->next) {
553  if (jetA->NN_dist > tile->max_NN_dist) tile->max_NN_dist = jetA->NN_dist;
554  }
555  }
556 
557 
558  vector<double> diJs(n);
559  for (int i = 0; i < n; i++) {
560  diJs[i] = _bj_diJ(&briefjets[i]);
561  briefjets[i].label_minheap_update_done();
562  }
563  MinHeap minheap(diJs);
564  // have a stack telling us which jets we'll have to update on the heap
565  vector<TiledJet *> jets_for_minheap;
566  jets_for_minheap.reserve(n);
567 
568  // now run the recombination loop
569  int history_location = n-1;
570  while (n > 0) {
571 
572  double diJ_min = minheap.minval() *_invR2;
573  jetA = head + minheap.minloc();
574 
575  // do the recombination between A and B
576  history_location++;
577  jetB = jetA->NN;
578 
579  if (jetB != NULL) {
580  // jet-jet recombination
581  // If necessary relabel A & B to ensure jetB < jetA, that way if
582  // the larger of them == newtail then that ends up being jetA and
583  // the new jet that is added as jetB is inserted in a position that
584  // has a future!
585  if (jetA < jetB) {std::swap(jetA,jetB);}
586 
587  int nn; // new jet index
588  _cs.plugin_record_ij_recombination(jetA->_jets_index, jetB->_jets_index, diJ_min, nn);
589 
590  // what was jetB will now become the new jet
591  _bj_remove_from_tiles(jetA);
592  oldB = * jetB; // take a copy because we will need it...
593  _bj_remove_from_tiles(jetB);
594  _tj_set_jetinfo(jetB, nn); // cause jetB to become _jets[nn]
595  // (also registers the jet in the tiling)
596  } else {
597  // jet-beam recombination
598  // get the hist_index
599  _cs.plugin_record_iB_recombination(jetA->_jets_index, diJ_min);
600  _bj_remove_from_tiles(jetA);
601  }
602 
603  // remove the minheap entry for jetA
604  minheap.remove(jetA-head);
605 
606  // first establish the set of tiles over which we are going to
607  // have to run searches for updated and new nearest-neighbours --
608  // basically a combination of vicinity of the tiles of the two old
609  // and one new jet.
610  int n_near_tiles = 0;
611  _add_untagged_neighbours_to_tile_union_using_max_info(jetA,
612  tile_union, n_near_tiles);
613  if (jetB != NULL) {
614  _add_untagged_neighbours_to_tile_union_using_max_info(&oldB,
615  tile_union,n_near_tiles);
616  jetB->label_minheap_update_needed();
617  jets_for_minheap.push_back(jetB);
618  }
619 
620 
621  // Initialise jetB's NN distance as well as updating it for
622  // other particles.
623  // Run over all tiles in our union
624 
625  if (jetB != NULL) {
626  Tile & jetB_tile = _tiles[jetB->tile_index];
627  for (Tile::TileFnPair * near_tile_fn_pair = jetB_tile.begin_tiles;
628  near_tile_fn_pair != jetB_tile.end_tiles; near_tile_fn_pair++) {
629  Tile * near_tile = near_tile_fn_pair->first;
630 
631  double dist_to_tile = (jetB_tile.*(near_tile_fn_pair->second))(jetB);
632  // use <= in next line so that on first tile, relevant_for_jetB is
633  // set to true
634  bool relevant_for_jetB = dist_to_tile <= jetB->NN_dist;
635  bool relevant_for_near_tile = dist_to_tile <= near_tile->max_NN_dist;
636  bool relevant = relevant_for_jetB || relevant_for_near_tile;
637  // this first option decides exactly what loop to do based on whether
638  // the near tile was tagged. You'd think it's more efficient, but
639  // not necessarily...
640  if (relevant) {
641  if (near_tile->tagged) {
642  for (TiledJet * jetI = near_tile->head; jetI != NULL; jetI = jetI->next) {
643  if (jetI->NN == jetA || jetI->NN == jetB) _set_NN(jetI, jets_for_minheap);
644  _update_jetX_jetI_NN(jetB, jetI, jets_for_minheap);
645  }
646  near_tile->tagged = false;
647  } else {
648  for (TiledJet * jetI = near_tile->head; jetI != NULL; jetI = jetI->next) {
649  _update_jetX_jetI_NN(jetB, jetI, jets_for_minheap);
650  }
651  }
652  }
653 
654  // this second option does everything independently of whether the near tile
655  // was tagged -- somehow you'd expect it to be slower, but it may actually be
656  // marginally faster.
657  // if (relevant_for_jetB || relevant_for_near_tile) {
658  // for (TiledJet * jetI = (*near_tile)->head; jetI != NULL; jetI = jetI->next) {
659  //
660  // if (jetI->NN == jetA || (jetI->NN == jetB && jetB != NULL)) {
661  // _set_NN(jetI, jets_for_minheap);
662  // }
663  //
664  // _update_jetX_jetI_NN(jetB, jetI, jets_for_minheap);
665  // // -- Keep this old inline code for later speed tests
666  // // double dist = _bj_dist(jetI,jetB);
667  // // if (dist < jetI->NN_dist) {
668  // // if (jetI != jetB) {
669  // // jetI->NN_dist = dist;
670  // // jetI->NN = jetB;
671  // // // label jetI as needing heap action...
672  // // if (!jetI->minheap_update_needed()) {
673  // // jetI->label_minheap_update_needed();
674  // // jets_for_minheap.push_back(jetI);
675  // // }
676  // // }
677  // // }
678  // // if (dist < jetB->NN_dist) {
679  // // if (jetI != jetB) {
680  // // jetB->NN_dist = dist;
681  // // jetB->NN = jetI;}
682  // // }
683  // }
684  // (*near_tile)->tagged = false;
685  // }
686  }
687  }
688 
689  // now run over the tiles that were tagged earlier and that we haven't yet
690  // had a change to visit.
691  for (int itile = 0; itile < n_near_tiles; itile++) {
692  Tile * tile_ptr = &_tiles[tile_union[itile]];
693  if (!tile_ptr->tagged) continue; // because earlier loop may have undone the tag
694  tile_ptr->tagged = false;
695  // run over all jets in the current tile
696  for (TiledJet * jetI = tile_ptr->head; jetI != NULL; jetI = jetI->next) {
697  // see if jetI had jetA or jetB as a NN -- if so recalculate the NN
698  if (jetI->NN == jetA || (jetI->NN == jetB && jetB != NULL)) {
699  _set_NN(jetI, jets_for_minheap);
700  }
701  }
702  }
703 
704  // deal with jets whose minheap entry needs updating
705  //if (verbose) cout << " jets whose NN was modified: " << endl;
706  while (jets_for_minheap.size() > 0) {
707  TiledJet * jetI = jets_for_minheap.back();
708  jets_for_minheap.pop_back();
709  minheap.update(jetI-head, _bj_diJ(jetI));
710  jetI->label_minheap_update_done();
711  // handle max_NN_dist update for all jets that might have
712  // seen a change (increase) of distance
713  Tile & tile_I = _tiles[jetI->tile_index];
714  if (tile_I.max_NN_dist < jetI->NN_dist) tile_I.max_NN_dist = jetI->NN_dist;
715  }
716  n--;
717  }
718 
719  // final cleaning up;
720  delete[] briefjets;
721 }
722 
723 
724 FASTJET_END_NAMESPACE
ostream & operator<<(ostream &, PseudoJet &)
does the actual work for printing out a jet