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LazyTiling9SeparateGhosts.cc
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30 
31 #include "fastjet/internal/LazyTiling9SeparateGhosts.hh"
32 #include "fastjet/internal/TilingExtent.hh"
33 #include <iomanip>
34 using namespace std;
35 
36 FASTJET_BEGIN_NAMESPACE // defined in fastjet/internal/base.hh
37 
38 double LazyTiling9SeparateGhosts::ghost_pt2_threshold = 1e-100;
39 
40 LazyTiling9SeparateGhosts::LazyTiling9SeparateGhosts(ClusterSequence & cs) :
41  _cs(cs), _jets(cs.jets())
42  //, _minheap(_jets.size())
43 {
44  _Rparam = cs.jet_def().R();
45  _R2 = _Rparam * _Rparam;
46  _invR2 = 1.0 / _R2;
47  _initialise_tiles();
48 }
49 
50 
51 //----------------------------------------------------------------------
52 /// Set up the tiles:
53 /// - decide the range in eta
54 /// - allocate the tiles
55 /// - set up the cross-referencing info between tiles
56 ///
57 /// The neighbourhood of a tile is set up as follows
58 ///
59 /// LRR
60 /// LXR
61 /// LLR
62 ///
63 /// such that tiles is an array containing XLLLLRRRR with pointers
64 /// | \ RH_tiles
65 /// \ surrounding_tiles
66 ///
67 /// with appropriate precautions when close to the edge of the tiled
68 /// region.
69 ///
70 void LazyTiling9SeparateGhosts::_initialise_tiles() {
71 
72  // first decide tile sizes (with a lower bound to avoid huge memory use with
73  // very small R)
74  double default_size = max(0.1,_Rparam);
75  _tile_size_eta = default_size;
76  // it makes no sense to go below 3 tiles in phi -- 3 tiles is
77  // sufficient to make sure all pair-wise combinations up to pi in
78  // phi are possible
79  _n_tiles_phi = max(3,int(floor(twopi/default_size)));
80  _tile_size_phi = twopi / _n_tiles_phi; // >= _Rparam and fits in 2pi
81 
82  // always include zero rapidity in the tiling region
83  _tiles_eta_min = 0.0;
84  _tiles_eta_max = 0.0;
85  // but go no further than following
86  const double maxrap = 7.0;
87 
88  // and find out how much further one should go
89  for(unsigned int i = 0; i < _jets.size(); i++) {
90  double eta = _jets[i].rap();
91  // first check if eta is in range -- to avoid taking into account
92  // very spurious rapidities due to particles with near-zero kt.
93  if (abs(eta) < maxrap) {
94  if (eta < _tiles_eta_min) {_tiles_eta_min = eta;}
95  if (eta > _tiles_eta_max) {_tiles_eta_max = eta;}
96  }
97  }
98 
99  // now adjust the values
100  _tiles_ieta_min = int(floor(_tiles_eta_min/_tile_size_eta));
101  _tiles_ieta_max = int(floor( _tiles_eta_max/_tile_size_eta));
102  _tiles_eta_min = _tiles_ieta_min * _tile_size_eta;
103  _tiles_eta_max = _tiles_ieta_max * _tile_size_eta;
104 
105  _tile_half_size_eta = _tile_size_eta * 0.5;
106  _tile_half_size_phi = _tile_size_phi * 0.5;
107 
108  // allocate the tiles
109  _tiles.resize((_tiles_ieta_max-_tiles_ieta_min+1)*_n_tiles_phi);
110 
111  // now set up the cross-referencing between tiles
112  for (int ieta = _tiles_ieta_min; ieta <= _tiles_ieta_max; ieta++) {
113  for (int iphi = 0; iphi < _n_tiles_phi; iphi++) {
114  Tile3 * tile = & _tiles[_tile_index(ieta,iphi)];
115  // no jets in this tile yet
116  tile->head = NULL; // first element of tiles points to itself
117  tile->ghost_head = NULL; // first element of tiles points to itself
118  tile->begin_tiles[0] = tile;
119  Tile3 ** pptile = & (tile->begin_tiles[0]);
120  pptile++;
121  //
122  // set up L's in column to the left of X
123  tile->surrounding_tiles = pptile;
124  if (ieta > _tiles_ieta_min) {
125  // with the itile subroutine, we can safely run tiles from
126  // idphi=-1 to idphi=+1, because it takes care of
127  // negative and positive boundaries
128  for (int idphi = -1; idphi <=+1; idphi++) {
129  *pptile = & _tiles[_tile_index(ieta-1,iphi+idphi)];
130  pptile++;
131  }
132  }
133  // now set up last L (below X)
134  *pptile = & _tiles[_tile_index(ieta,iphi-1)];
135  pptile++;
136  // set up first R (above X)
137  tile->RH_tiles = pptile;
138  *pptile = & _tiles[_tile_index(ieta,iphi+1)];
139  pptile++;
140  // set up remaining R's, to the right of X
141  if (ieta < _tiles_ieta_max) {
142  for (int idphi = -1; idphi <= +1; idphi++) {
143  *pptile = & _tiles[_tile_index(ieta+1,iphi+idphi)];
144  pptile++;
145  }
146  }
147  // now put semaphore for end tile
148  tile->end_tiles = pptile;
149  // finally make sure tiles are untagged
150  tile->tagged = false;
151  // and ensure max distance is sensibly initialised
152  tile->max_NN_dist = 0;
153  // and also position of centre of tile
154  tile->eta_centre = (ieta+0.5)*_tile_size_eta;
155  tile->phi_centre = (iphi+0.5)*_tile_size_phi;
156  }
157  }
158 
159 }
160 
161 //----------------------------------------------------------------------
162 /// return the tile index corresponding to the given eta,phi point
163 int LazyTiling9SeparateGhosts::_tile_index(const double eta, const double phi) const {
164  int ieta, iphi;
165  if (eta <= _tiles_eta_min) {ieta = 0;}
166  else if (eta >= _tiles_eta_max) {ieta = _tiles_ieta_max-_tiles_ieta_min;}
167  else {
168  //ieta = int(floor((eta - _tiles_eta_min) / _tile_size_eta));
169  ieta = int(((eta - _tiles_eta_min) / _tile_size_eta));
170  // following needed in case of rare but nasty rounding errors
171  if (ieta > _tiles_ieta_max-_tiles_ieta_min) {
172  ieta = _tiles_ieta_max-_tiles_ieta_min;}
173  }
174  // allow for some extent of being beyond range in calculation of phi
175  // as well
176  //iphi = (int(floor(phi/_tile_size_phi)) + _n_tiles_phi) % _n_tiles_phi;
177  // with just int and no floor, things run faster but beware
178  iphi = int((phi+twopi)/_tile_size_phi) % _n_tiles_phi;
179  return (iphi + ieta * _n_tiles_phi);
180 }
181 
182 
183 //----------------------------------------------------------------------
184 // sets up information regarding the tiling of the given jet
185 inline void LazyTiling9SeparateGhosts::_tj_set_jetinfo( TiledJet3 * const jet,
186  const int _jets_index, bool is_ghost) {
187  // first call the generic setup
188  _bj_set_jetinfo<>(jet, _jets_index);
189 
190  // Then do the setup specific to the tiled case.
191  jet->is_ghost = is_ghost;
192 
193  // Find out which tile it belonds to
194  jet->tile_index = _tile_index(jet->eta, jet->phi);
195 
196  // Insert it into the tile's linked list of jets
197  Tile3 * tile = &_tiles[jet->tile_index];
198  jet->previous = NULL;
199  if (is_ghost) {
200  jet->next = tile->ghost_head;
201  tile->ghost_head = jet;
202  } else {
203  jet->next = tile->head;
204  tile->head = jet;
205  }
206  if (jet->next != NULL) {jet->next->previous = jet;}
207 }
208 
209 
210 //----------------------------------------------------------------------
211 void LazyTiling9SeparateGhosts::_bj_remove_from_tiles(TiledJet3 * const jet) {
212  Tile3 * tile = & _tiles[jet->tile_index];
213 
214  if (jet->previous == NULL) {
215  // we are at head of the tile, so reset it.
216  // If this was the only jet on the tile then tile->head will now be NULL
217  if (jet->is_ghost) {
218  tile->ghost_head = jet->next;
219  } else {
220  tile->head = jet->next;
221  }
222  } else {
223  // adjust link from previous jet in this tile
224  jet->previous->next = jet->next;
225  }
226  if (jet->next != NULL) {
227  // adjust backwards-link from next jet in this tile
228  jet->next->previous = jet->previous;
229  }
230 }
231 
232 
233 //----------------------------------------------------------------------
234 /// output the contents of the tiles
235 void LazyTiling9SeparateGhosts::_print_tiles(TiledJet3 * briefjets ) const {
236  for (vector<Tile3>::const_iterator tile = _tiles.begin();
237  tile < _tiles.end(); tile++) {
238  cout << "Tile " << tile - _tiles.begin()<<" = ";
239  vector<int> list;
240  for (TiledJet3 * jetI = tile->head; jetI != NULL; jetI = jetI->next) {
241  list.push_back(jetI-briefjets);
242  //cout <<" "<<jetI-briefjets;
243  }
244  sort(list.begin(),list.end());
245  for (unsigned int i = 0; i < list.size(); i++) {cout <<" "<<list[i];}
246  cout <<"\n";
247  }
248 }
249 
250 
251 //----------------------------------------------------------------------
252 /// Add to the vector tile_union the tiles that are in the neighbourhood
253 /// of the specified tile_index, including itself -- start adding
254 /// from position n_near_tiles-1, and increase n_near_tiles as
255 /// you go along (could have done it more C++ like with vector with reserved
256 /// space, but fear is that it would have been slower, e.g. checking
257 /// for end of vector at each stage to decide whether to resize it)
258 void LazyTiling9SeparateGhosts::_add_neighbours_to_tile_union(const int tile_index,
259  vector<int> & tile_union, int & n_near_tiles) const {
260  for (Tile3 * const * near_tile = _tiles[tile_index].begin_tiles;
261  near_tile != _tiles[tile_index].end_tiles; near_tile++){
262  // get the tile number
263  tile_union[n_near_tiles] = *near_tile - & _tiles[0];
264  n_near_tiles++;
265  }
266 }
267 
268 
269 //----------------------------------------------------------------------
270 /// Like _add_neighbours_to_tile_union, but only adds neighbours if
271 /// their "tagged" status is false; when a neighbour is added its
272 /// tagged status is set to true.
273 inline void LazyTiling9SeparateGhosts::_add_untagged_neighbours_to_tile_union(
274  const int tile_index,
275  vector<int> & tile_union, int & n_near_tiles) {
276  for (Tile3 ** near_tile = _tiles[tile_index].begin_tiles;
277  near_tile != _tiles[tile_index].end_tiles; near_tile++){
278  if (! (*near_tile)->tagged) {
279  (*near_tile)->tagged = true;
280  // get the tile number
281  tile_union[n_near_tiles] = *near_tile - & _tiles[0];
282  n_near_tiles++;
283  }
284  }
285 }
286 
287 //----------------------------------------------------------------------
288 /// Like _add_neighbours_to_tile_union, but adds tiles that are
289 /// "neighbours" of a jet (rather than a tile) and only if a
290 /// neighbouring tile's max_NN_dist is >= the distance between the jet
291 /// and the nearest point on the tile. It ignores tiles that have
292 /// already been tagged.
293 inline void LazyTiling9SeparateGhosts::_add_untagged_neighbours_to_tile_union_using_max_info(
294  const TiledJet3 * jet,
295  vector<int> & tile_union, int & n_near_tiles) {
296  Tile3 & tile = _tiles[jet->tile_index];
297 
298  for (Tile3 ** near_tile = tile.begin_tiles; near_tile != tile.end_tiles; near_tile++){
299  if ((*near_tile)->tagged) continue;
300  // here we are not allowed to miss a tile due to some rounding
301  // error. We therefore allow for a margin of security
302  double dist = _distance_to_tile(jet, *near_tile) - tile_edge_security_margin;
303  // cout << " max info looked at tile " << *near_tile - &_tiles[0]
304  // << ", dist = " << dist << " " << (*near_tile)->max_NN_dist
305  // << endl;
306  if (dist > (*near_tile)->max_NN_dist) continue;
307 
308  // cout << " max info tagged tile " << *near_tile - &_tiles[0] << endl;
309  (*near_tile)->tagged = true;
310  // get the tile number
311  tile_union[n_near_tiles] = *near_tile - & _tiles[0];
312  n_near_tiles++;
313  }
314 }
315 
316 ////--------TMPTMPTMPTMPTMP-----GPS TEMP--------------------
317 //ostream & operator<<(ostream & ostr, const TiledJet3 & jet) {
318 // ostr << "j" << setw(3) << jet._jets_index << ":pt2,rap,phi=" ; ostr.flush();
319 // ostr << jet.kt2 << ","; ostr.flush();
320 // ostr << jet.eta << ","; ostr.flush();
321 // ostr << jet.phi; ostr.flush();
322 // ostr << ", tile=" << jet.tile_index; ostr.flush();
323 // return ostr;
324 //}
325 
326 
327 //----------------------------------------------------------------------
328 /// returns a particle's distance to the edge of the specified tile
329 inline double LazyTiling9SeparateGhosts::_distance_to_tile(const TiledJet3 * bj, const Tile3 * tile) const {
330 
331  // Note the careful way of checking the minimum potential deta:
332  // unlike the phi case below, we don't calculate the distance to the
333  // centre and subtract spacing/2. This is because of issue of
334  // boundary tiles, which can extend far beyond spacing/2 in eta.
335  // Using the positions of tile centers should instead be safe.
336  double deta;
337  if (_tiles[bj->tile_index].eta_centre == tile->eta_centre) deta = 0;
338  //else deta = std::abs(bj->eta - tile->eta_centre) - 0.5*_tile_size_eta;
339  else deta = std::abs(bj->eta - tile->eta_centre) - _tile_half_size_eta;
340  // ------
341  // |
342  // A | B
343  // ------
344  // |
345  // C | D
346  // ------
347 
348  double dphi = std::abs(bj->phi - tile->phi_centre);
349  if (dphi > pi) dphi = twopi-dphi;
350  dphi -= _tile_half_size_phi;
351  //dphi -= 0.5*_tile_size_phi;
352  if (dphi < 0) dphi = 0;
353 
354  return dphi*dphi + deta*deta;
355 }
356 
357 
358 
359 
360 //----------------------------------------------------------------------
361 /// looks at distance between jetX and jetI and updates the NN
362 /// information if relevant; also pushes identity of jetI onto
363 /// the vector of jets for minheap, to signal that it will have
364 /// to be handled later.
365 ///
366 inline void LazyTiling9SeparateGhosts::_update_jetX_jetI_NN(TiledJet3 * jetX, TiledJet3 * jetI, vector<TiledJet3 *> & jets_for_minheap) {
367  assert(! (jetX->is_ghost || jetI->is_ghost));
368  double dist = _bj_dist(jetI,jetX);
369  if (dist < jetI->NN_dist) {
370  if (jetI != jetX) {
371  jetI->NN_dist = dist;
372  jetI->NN = jetX;
373  // label jetI as needing heap action...
374  if (!jetI->minheap_update_needed()) {
375  jetI->label_minheap_update_needed();
376  jets_for_minheap.push_back(jetI);
377  }
378  }
379  }
380  if (dist < jetX->NN_dist) {
381  if (jetI != jetX) {
382  jetX->NN_dist = dist;
383  jetX->NN = jetI;}
384  }
385 }
386 
387 
388 inline void LazyTiling9SeparateGhosts::_set_NN(TiledJet3 * jetI,
389  vector<TiledJet3 *> & jets_for_minheap) {
390  assert(! jetI->is_ghost);
391  jetI->NN_dist = _R2;
392  jetI->NN = NULL;
393  // label jetI as needing heap action...
394  if (!jetI->minheap_update_needed()) {
395  jetI->label_minheap_update_needed();
396  jets_for_minheap.push_back(jetI);}
397  // now go over tiles that are neighbours of I (include own tile)
398  Tile3 * tile_ptr = &_tiles[jetI->tile_index];
399  //if (tile_ptr->is_near_zero_phi(_tile_size_phi)) {
400  for (Tile3 ** near_tile = tile_ptr->begin_tiles;
401  near_tile != tile_ptr->end_tiles; near_tile++) {
402  // for own tile, this will be zero automatically: should we be clever
403  // and skip the test? (With some doubling of code?)
404  if (jetI->NN_dist < _distance_to_tile(jetI, *near_tile)) continue;
405  // and then over the contents of that tile
406  for (TiledJet3 * jetJ = (*near_tile)->head; jetJ != NULL; jetJ = jetJ->next) {
407  double dist = _bj_dist(jetI,jetJ);
408  if (dist < jetI->NN_dist && jetJ != jetI) {
409  jetI->NN_dist = dist; jetI->NN = jetJ;
410  }
411  }
412  // deal with the ghosts
413  for (TiledJet3 * jetJ = (*near_tile)->ghost_head; jetJ != NULL; jetJ = jetJ->next) {
414  double dist = _bj_dist(jetI,jetJ);
415  if (dist < jetI->NN_dist) {
416  jetI->NN_dist = dist; jetI->NN = jetJ;
417  }
418  }
419  }
420  // } else {
421  // // second copy that exploits the fact that for this tile we needn't worry
422  // // about periodicity
423  // for (Tile3 ** near_tile = tile_ptr->begin_tiles;
424  // near_tile != tile_ptr->end_tiles; near_tile++) {
425  // // for own tile, this will be zero automatically: should we be clever
426  // // and skip the test? (With some doubling of code?)
427  // if (jetI->NN_dist < _distance_to_tile(jetI, *near_tile)) continue;
428  // // and then over the contents of that tile
429  // for (TiledJet3 * jetJ = (*near_tile)->head;
430  // jetJ != NULL; jetJ = jetJ->next) {
431  // double dist = _bj_dist_not_periodic(jetI,jetJ);
432  // if (dist < jetI->NN_dist && jetJ != jetI) {
433  // jetI->NN_dist = dist; jetI->NN = jetJ;
434  // }
435  // }
436  // }
437  // }
438 }
439 
440 
441 void LazyTiling9SeparateGhosts::run() {
442 
443  //_initialise_tiles();
444 
445  int ntot = _jets.size();
446  if (ntot == 0) return;
447 
448  TiledJet3 * briefjets = new TiledJet3[ntot];
449  TiledJet3 * jetA = briefjets, * jetB;
450  // avoid warning about uninitialised oldB below;
451  // only valid for ntot>=1 (hence the test ntot==0 test above)
452  TiledJet3 oldB = briefjets[0];
453 
454 
455  // will be used quite deep inside loops, but declare it here so that
456  // memory (de)allocation gets done only once
457  vector<int> tile_union(3*n_tile_neighbours);
458 
459  TiledJet3 * head = briefjets; // a nicer way of naming start
460 
461  // initialise the basic jet info
462  //
463  // Note that the threshold is a static member of the class
464  // first get the particles we'll keep as "real"
465  for (int i = 0; i< ntot; i++) {
466  bool is_ghost = _jets[i].perp2() < ghost_pt2_threshold;
467  if (!is_ghost) {
468  _tj_set_jetinfo(jetA, i, is_ghost);
469  jetA++; // move on to next entry of briefjets
470  }
471  }
472  int nreal = jetA - briefjets;
473  // then the ones we will label as ghosts
474  for (int i = 0; i< ntot; i++) {
475  bool is_ghost = _jets[i].perp2() < ghost_pt2_threshold;
476  if (is_ghost) {
477  _tj_set_jetinfo(jetA, i, is_ghost);
478  jetA++; // move on to next entry of briefjets
479  }
480  }
481 
482 
483  // set up the initial nearest neighbour information
484  vector<Tile3>::iterator tile;
485  for (tile = _tiles.begin(); tile != _tiles.end(); tile++) {
486  // first do it on this tile
487  for (jetA = tile->head; jetA != NULL; jetA = jetA->next) {
488  // real particles cluster with real particles
489  for (jetB = tile->head; jetB != jetA; jetB = jetB->next) {
490  double dist = _bj_dist_not_periodic(jetA,jetB);
491  if (dist < jetA->NN_dist) {jetA->NN_dist = dist; jetA->NN = jetB;}
492  if (dist < jetB->NN_dist) {jetB->NN_dist = dist; jetB->NN = jetA;}
493  }
494  // they can also cluster with ghosts
495  for (jetB = tile->ghost_head; jetB != NULL; jetB = jetB->next) {
496  double dist = _bj_dist_not_periodic(jetA,jetB);
497  if (dist < jetA->NN_dist) {jetA->NN_dist = dist; jetA->NN = jetB;}
498  }
499  }
500  // only look out for NN dists of real particles, because ghosts never
501  // have NN in our structure
502  for (jetA = tile->head; jetA != NULL; jetA = jetA->next) {
503  if (jetA->NN_dist > tile->max_NN_dist) tile->max_NN_dist = jetA->NN_dist;
504  }
505  }
506  for (tile = _tiles.begin(); tile != _tiles.end(); tile++) {
507  //if (tile->is_near_zero_phi(_tile_size_phi)) {
508  // then do it for RH tiles;
509  for (Tile3 ** RTile = tile->RH_tiles; RTile != tile->end_tiles; RTile++) {
510  for (jetA = tile->head; jetA != NULL; jetA = jetA->next) {
511  double dist_to_tile = _distance_to_tile(jetA, *RTile);
512  // it only makes sense to do a tile if jetA is close enough to the Rtile
513  // either for a jet in the Rtile to be closer to jetA than it's current NN
514  // or if jetA could be closer to something in the Rtile than the largest
515  // NN distance within the RTile.
516  //
517  // GPS note: also tried approach where we perform only the
518  // first test and run over all surrounding tiles
519  // (not just RH ones). The test is passed less
520  // frequently, but one is running over more tiles
521  // and on balance, for the trial event we used, it's
522  // a bit slower.
523  bool relevant_for_jetA = dist_to_tile <= jetA->NN_dist;
524  bool relevant_for_RTile = dist_to_tile <= (*RTile)->max_NN_dist;
525  if (relevant_for_jetA || relevant_for_RTile) {
526  for (jetB = (*RTile)->head; jetB != NULL; jetB = jetB->next) {
527  double dist = _bj_dist(jetA,jetB);
528  if (dist < jetA->NN_dist) {jetA->NN_dist = dist; jetA->NN = jetB;}
529  if (dist < jetB->NN_dist) {jetB->NN_dist = dist; jetB->NN = jetA;}
530  }
531  }
532  // now do the check over ghosts
533  if (relevant_for_jetA) {
534  for (jetB = (*RTile)->ghost_head; jetB != NULL; jetB = jetB->next) {
535  double dist = _bj_dist(jetA,jetB);
536  if (dist < jetA->NN_dist) {jetA->NN_dist = dist; jetA->NN = jetB;}
537  }
538  }
539  }
540  }
541  // and do a special loop to catch ghosts that are among the LH tiles
542  for (Tile3 ** LTile = tile->surrounding_tiles; LTile != tile->RH_tiles; LTile++) {
543  for (jetA = tile->head; jetA != NULL; jetA = jetA->next) {
544  double dist_to_tile = _distance_to_tile(jetA, *LTile);
545  // it only makes sense to do a tile if jetA is close enough to the Rtile
546  // for a (ghost) jet in the Ltile to be closer to jetA than it's current NN.
547  bool relevant_for_jetA = dist_to_tile <= jetA->NN_dist;
548  if (relevant_for_jetA) {
549  for (jetB = (*LTile)->ghost_head; jetB != NULL; jetB = jetB->next) {
550  double dist = _bj_dist(jetA,jetB);
551  if (dist < jetA->NN_dist) {jetA->NN_dist = dist; jetA->NN = jetB;}
552  }
553  }
554  }
555  }
556  // } else {
557  // // this second version of the code uses the faster
558  // // "not_periodic" version because it knows that the tile is
559  // // sufficiently far from the edge.
560  // for (Tile3 ** RTile = tile->RH_tiles; RTile != tile->end_tiles; RTile++) {
561  // for (jetA = tile->head; jetA != NULL; jetA = jetA->next) {
562  // double dist_to_tile = _distance_to_tile(jetA, *RTile);
563  // bool relevant_for_jetA = dist_to_tile <= jetA->NN_dist;
564  // bool relevant_for_RTile = dist_to_tile <= (*RTile)->max_NN_dist;
565  // if (relevant_for_jetA || relevant_for_RTile) {
566  // for (jetB = (*RTile)->head; jetB != NULL; jetB = jetB->next) {
567  // double dist = _bj_dist_not_periodic(jetA,jetB);
568  // if (dist < jetA->NN_dist) {jetA->NN_dist = dist; jetA->NN = jetB;}
569  // if (dist < jetB->NN_dist) {jetB->NN_dist = dist; jetB->NN = jetA;}
570  // }
571  // }
572  // }
573  // }
574  // }
575  // no need to do it for LH tiles, since they are implicitly done
576  // when we set NN for both jetA and jetB on the RH tiles.
577  }
578  // Now update the max_NN_dist within each tile. Not strictly
579  // necessary, because existing max_NN_dist is an upper bound. but
580  // costs little and may give some efficiency gain later.
581  // (Do it only for real particles -- ghosts don't come into the game).
582  for (tile = _tiles.begin(); tile != _tiles.end(); tile++) {
583  tile->max_NN_dist = 0;
584  for (jetA = tile->head; jetA != NULL; jetA = jetA->next) {
585  if (jetA->NN_dist > tile->max_NN_dist) tile->max_NN_dist = jetA->NN_dist;
586  }
587  }
588 
589 
590  vector<double> diJs(nreal);
591  for (int i = 0; i < nreal; i++) {
592  diJs[i] = _bj_diJ(&briefjets[i]);
593  briefjets[i].label_minheap_update_done();
594  }
595  MinHeap minheap(diJs);
596  // have a stack telling us which jets we'll have to update on the heap
597  vector<TiledJet3 *> jets_for_minheap;
598  jets_for_minheap.reserve(ntot); // GPS TMP: return here
599 
600  // now run the recombination loop
601  while (nreal > 0) {
602 
603  double diJ_min = minheap.minval() *_invR2;
604  jetA = head + minheap.minloc();
605 
606  // do the recombination between A and B
607  jetB = jetA->NN;
608 
609  if (jetB != NULL) {
610  // jet-jet recombination
611  // If necessary relabel A & B to ensure jetB < jetA, that way if
612  // the larger of them == newtail then that ends up being jetA and
613  // the new jet that is added as jetB is inserted in a position that
614  // has a future!
615  if (jetA < jetB) {std::swap(jetA,jetB);}
616 
617  int nn; // new jet index
618  _cs.plugin_record_ij_recombination(jetA->_jets_index, jetB->_jets_index, diJ_min, nn);
619 
620  // what was jetB will now become the new jet
621  _bj_remove_from_tiles(jetA);
622  oldB = * jetB; // take a copy because we will need it...
623  _bj_remove_from_tiles(jetB);
624  bool is_ghost = false;
625  _tj_set_jetinfo(jetB, nn, is_ghost); // cause jetB to become _jets[nn]
626  // (also registers the jet in the tiling); it will never be a ghost
627  } else {
628  // jet-beam recombination
629  // get the hist_index
630  _cs.plugin_record_iB_recombination(jetA->_jets_index, diJ_min);
631  _bj_remove_from_tiles(jetA);
632  }
633 
634  // remove the minheap entry for jetA if jetA is a real particle;
635  // only in this case
636  if (!jetA->is_ghost) {
637  minheap.remove(jetA-head);
638  // jetB cannot be a ghost; so when jetA is not a ghost we decrease
639  // our count of remaining real particles
640  nreal--;
641  }
642 
643 
644 
645 
646  // first establish the set of tiles over which we are going to
647  // have to run searches for updated and new nearest-neighbours --
648  // basically a combination of vicinity of the tiles of the two old
649  // and one new jet.
650  int n_near_tiles = 0;
651  // add tiles neighbouring A even if A is a ghost because a ghost
652  // could have been the NN of some other particle
653  _add_untagged_neighbours_to_tile_union_using_max_info(jetA,
654  tile_union, n_near_tiles);
655  if (jetB != NULL) {
656  _add_untagged_neighbours_to_tile_union_using_max_info(&oldB,
657  tile_union,n_near_tiles);
658  jetB->label_minheap_update_needed();
659  jets_for_minheap.push_back(jetB);
660  }
661 
662 
663  // Initialise jetB's NN distance as well as updating it for
664  // other particles.
665  // Run over all tiles in our union
666  if (jetB != NULL) {
667  Tile3 & jetB_tile = _tiles[jetB->tile_index];
668  for (Tile3 ** near_tile = jetB_tile.begin_tiles;
669  near_tile != jetB_tile.end_tiles; near_tile++) {
670 
671  double dist_to_tile = _distance_to_tile(jetB, *near_tile);
672  // use <= in next line so that on first tile, relevant_for_jetB is
673  // set to true
674  bool relevant_for_jetB = dist_to_tile <= jetB->NN_dist;
675  bool relevant_for_near_tile = dist_to_tile <= (*near_tile)->max_NN_dist;
676  bool relevant = relevant_for_jetB || relevant_for_near_tile;
677  // this first option decides exactly what loop to do based on whether
678  // the near tile was tagged. You'd think it's more efficient, but
679  // not necessarily...
680  if (relevant) {
681  if ((*near_tile)->tagged) {
682  for (TiledJet3 * jetI = (*near_tile)->head; jetI != NULL; jetI = jetI->next) {
683  if (jetI->NN == jetA || jetI->NN == jetB) _set_NN(jetI, jets_for_minheap);
684  _update_jetX_jetI_NN(jetB, jetI, jets_for_minheap);
685  }
686  (*near_tile)->tagged = false;
687  } else {
688  for (TiledJet3 * jetI = (*near_tile)->head; jetI != NULL; jetI = jetI->next) {
689  _update_jetX_jetI_NN(jetB, jetI, jets_for_minheap);
690  }
691  }
692  }
693  // Now HANDLE GHOSTS
694  if (relevant_for_jetB) {
695  for (TiledJet3 * jetI = (*near_tile)->ghost_head; jetI != NULL; jetI = jetI->next) {
696  double dist = _bj_dist(jetB,jetI);
697  if (dist < jetB->NN_dist) {
698  jetB->NN_dist = dist; jetB->NN = jetI;
699  }
700  }
701  }
702 
703 
704  // this second option does everything independently of whether the near tile
705  // was tagged -- somehow you'd expect it to be slower, but it may actually be
706  // marginally faster.
707  // if (relevant_for_jetB || relevant_for_near_tile) {
708  // for (TiledJet3 * jetI = (*near_tile)->head; jetI != NULL; jetI = jetI->next) {
709  //
710  // if (jetI->NN == jetA || (jetI->NN == jetB && jetB != NULL)) {
711  // _set_NN(jetI, jets_for_minheap);
712  // }
713  //
714  // _update_jetX_jetI_NN(jetB, jetI, jets_for_minheap);
715  // // -- Keep this old inline code for later speed tests
716  // // double dist = _bj_dist(jetI,jetB);
717  // // if (dist < jetI->NN_dist) {
718  // // if (jetI != jetB) {
719  // // jetI->NN_dist = dist;
720  // // jetI->NN = jetB;
721  // // // label jetI as needing heap action...
722  // // if (!jetI->minheap_update_needed()) {
723  // // jetI->label_minheap_update_needed();
724  // // jets_for_minheap.push_back(jetI);
725  // // }
726  // // }
727  // // }
728  // // if (dist < jetB->NN_dist) {
729  // // if (jetI != jetB) {
730  // // jetB->NN_dist = dist;
731  // // jetB->NN = jetI;}
732  // // }
733  // }
734  // (*near_tile)->tagged = false;
735  // }
736  }
737  }
738 
739  // now run over the tiles that were tagged earlier and that we haven't yet
740  // had a change to visit.
741  for (int itile = 0; itile < n_near_tiles; itile++) {
742  Tile3 * tile_ptr = &_tiles[tile_union[itile]];
743  if (!tile_ptr->tagged) continue; // because earlier loop may have undone the tag
744  tile_ptr->tagged = false;
745  // run over all jets in the current tile
746  for (TiledJet3 * jetI = tile_ptr->head; jetI != NULL; jetI = jetI->next) {
747  // see if jetI had jetA or jetB as a NN -- if so recalculate the NN
748  if (jetI->NN == jetA || (jetI->NN == jetB && jetB != NULL)) {
749  _set_NN(jetI, jets_for_minheap);
750  }
751  }
752  }
753 
754  // deal with jets whose minheap entry needs updating
755  //if (verbose) cout << " jets whose NN was modified: " << endl;
756  while (jets_for_minheap.size() > 0) {
757  TiledJet3 * jetI = jets_for_minheap.back();
758  jets_for_minheap.pop_back();
759  minheap.update(jetI-head, _bj_diJ(jetI));
760  jetI->label_minheap_update_done();
761  // handle max_NN_dist update for all jets that might have
762  // seen a change (increase) of distance
763  Tile3 & tile_I = _tiles[jetI->tile_index];
764  if (tile_I.max_NN_dist < jetI->NN_dist) tile_I.max_NN_dist = jetI->NN_dist;
765  }
766  }
767 
768  // final cleaning up;
769  delete[] briefjets;
770 }
771 
772 
773 FASTJET_END_NAMESPACE
const double tile_edge_security_margin
Rounding errors in the Lazy strategies may cause the following problem: when browsing tiles in the vi...