FastJet  3.4.0
LazyTiling9SeparateGhosts.cc
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30 
31 #include "fastjet/internal/LazyTiling9SeparateGhosts.hh"
32 #include "fastjet/internal/TilingExtent.hh"
33 #include <iomanip>
34 using namespace std;
35 
36 FASTJET_BEGIN_NAMESPACE // defined in fastjet/internal/base.hh
37 
38 //#ifdef FASTJET_HAVE_LIMITED_THREAD_SAFETY
39 //atomic<double> LazyTiling9SeparateGhosts::ghost_pt2_threshold{1e-100};
40 //#else
41 double LazyTiling9SeparateGhosts::ghost_pt2_threshold = 1e-100;
42 //#endif // FASTJET_HAVE_LIMITED_THREAD_SAFETY
43 
44 LazyTiling9SeparateGhosts::LazyTiling9SeparateGhosts(ClusterSequence & cs) :
45  _cs(cs), _jets(cs.jets())
46  //, _minheap(_jets.size())
47 {
48  _Rparam = cs.jet_def().R();
49  _R2 = _Rparam * _Rparam;
50  _invR2 = 1.0 / _R2;
51  _initialise_tiles();
52 }
53 
54 
55 //----------------------------------------------------------------------
56 /// Set up the tiles:
57 /// - decide the range in eta
58 /// - allocate the tiles
59 /// - set up the cross-referencing info between tiles
60 ///
61 /// The neighbourhood of a tile is set up as follows
62 ///
63 /// LRR
64 /// LXR
65 /// LLR
66 ///
67 /// such that tiles is an array containing XLLLLRRRR with pointers
68 /// | \ RH_tiles
69 /// \ surrounding_tiles
70 ///
71 /// with appropriate precautions when close to the edge of the tiled
72 /// region.
73 ///
74 void LazyTiling9SeparateGhosts::_initialise_tiles() {
75 
76  // first decide tile sizes (with a lower bound to avoid huge memory use with
77  // very small R)
78  double default_size = max(0.1,_Rparam);
79  _tile_size_eta = default_size;
80  // it makes no sense to go below 3 tiles in phi -- 3 tiles is
81  // sufficient to make sure all pair-wise combinations up to pi in
82  // phi are possible
83  _n_tiles_phi = max(3,int(floor(twopi/default_size)));
84  _tile_size_phi = twopi / _n_tiles_phi; // >= _Rparam and fits in 2pi
85 
86  // always include zero rapidity in the tiling region
87  _tiles_eta_min = 0.0;
88  _tiles_eta_max = 0.0;
89  // but go no further than following
90  const double maxrap = 7.0;
91 
92  // and find out how much further one should go
93  for(unsigned int i = 0; i < _jets.size(); i++) {
94  double eta = _jets[i].rap();
95  // first check if eta is in range -- to avoid taking into account
96  // very spurious rapidities due to particles with near-zero kt.
97  if (abs(eta) < maxrap) {
98  if (eta < _tiles_eta_min) {_tiles_eta_min = eta;}
99  if (eta > _tiles_eta_max) {_tiles_eta_max = eta;}
100  }
101  }
102 
103  // now adjust the values
104  _tiles_ieta_min = int(floor(_tiles_eta_min/_tile_size_eta));
105  _tiles_ieta_max = int(floor( _tiles_eta_max/_tile_size_eta));
106  _tiles_eta_min = _tiles_ieta_min * _tile_size_eta;
107  _tiles_eta_max = _tiles_ieta_max * _tile_size_eta;
108 
109  _tile_half_size_eta = _tile_size_eta * 0.5;
110  _tile_half_size_phi = _tile_size_phi * 0.5;
111 
112  // allocate the tiles
113  _tiles.resize((_tiles_ieta_max-_tiles_ieta_min+1)*_n_tiles_phi);
114 
115  // now set up the cross-referencing between tiles
116  for (int ieta = _tiles_ieta_min; ieta <= _tiles_ieta_max; ieta++) {
117  for (int iphi = 0; iphi < _n_tiles_phi; iphi++) {
118  Tile3 * tile = & _tiles[_tile_index(ieta,iphi)];
119  // no jets in this tile yet
120  tile->head = NULL; // first element of tiles points to itself
121  tile->ghost_head = NULL; // first element of tiles points to itself
122  tile->begin_tiles[0] = tile;
123  Tile3 ** pptile = & (tile->begin_tiles[0]);
124  pptile++;
125  //
126  // set up L's in column to the left of X
127  tile->surrounding_tiles = pptile;
128  if (ieta > _tiles_ieta_min) {
129  // with the itile subroutine, we can safely run tiles from
130  // idphi=-1 to idphi=+1, because it takes care of
131  // negative and positive boundaries
132  for (int idphi = -1; idphi <=+1; idphi++) {
133  *pptile = & _tiles[_tile_index(ieta-1,iphi+idphi)];
134  pptile++;
135  }
136  }
137  // now set up last L (below X)
138  *pptile = & _tiles[_tile_index(ieta,iphi-1)];
139  pptile++;
140  // set up first R (above X)
141  tile->RH_tiles = pptile;
142  *pptile = & _tiles[_tile_index(ieta,iphi+1)];
143  pptile++;
144  // set up remaining R's, to the right of X
145  if (ieta < _tiles_ieta_max) {
146  for (int idphi = -1; idphi <= +1; idphi++) {
147  *pptile = & _tiles[_tile_index(ieta+1,iphi+idphi)];
148  pptile++;
149  }
150  }
151  // now put semaphore for end tile
152  tile->end_tiles = pptile;
153  // finally make sure tiles are untagged
154  tile->tagged = false;
155  // and ensure max distance is sensibly initialised
156  tile->max_NN_dist = 0;
157  // and also position of centre of tile
158  tile->eta_centre = (ieta+0.5)*_tile_size_eta;
159  tile->phi_centre = (iphi+0.5)*_tile_size_phi;
160  }
161  }
162 
163 }
164 
165 //----------------------------------------------------------------------
166 /// return the tile index corresponding to the given eta,phi point
167 int LazyTiling9SeparateGhosts::_tile_index(const double eta, const double phi) const {
168  int ieta, iphi;
169  if (eta <= _tiles_eta_min) {ieta = 0;}
170  else if (eta >= _tiles_eta_max) {ieta = _tiles_ieta_max-_tiles_ieta_min;}
171  else {
172  //ieta = int(floor((eta - _tiles_eta_min) / _tile_size_eta));
173  ieta = int(((eta - _tiles_eta_min) / _tile_size_eta));
174  // following needed in case of rare but nasty rounding errors
175  if (ieta > _tiles_ieta_max-_tiles_ieta_min) {
176  ieta = _tiles_ieta_max-_tiles_ieta_min;}
177  }
178  // allow for some extent of being beyond range in calculation of phi
179  // as well
180  //iphi = (int(floor(phi/_tile_size_phi)) + _n_tiles_phi) % _n_tiles_phi;
181  // with just int and no floor, things run faster but beware
182  iphi = int((phi+twopi)/_tile_size_phi) % _n_tiles_phi;
183  return (iphi + ieta * _n_tiles_phi);
184 }
185 
186 
187 //----------------------------------------------------------------------
188 // sets up information regarding the tiling of the given jet
189 inline void LazyTiling9SeparateGhosts::_tj_set_jetinfo( TiledJet3 * const jet,
190  const int _jets_index, bool is_ghost) {
191  // first call the generic setup
192  _bj_set_jetinfo<>(jet, _jets_index);
193 
194  // Then do the setup specific to the tiled case.
195  jet->is_ghost = is_ghost;
196 
197  // Find out which tile it belonds to
198  jet->tile_index = _tile_index(jet->eta, jet->phi);
199 
200  // Insert it into the tile's linked list of jets
201  Tile3 * tile = &_tiles[jet->tile_index];
202  jet->previous = NULL;
203  if (is_ghost) {
204  jet->next = tile->ghost_head;
205  tile->ghost_head = jet;
206  } else {
207  jet->next = tile->head;
208  tile->head = jet;
209  }
210  if (jet->next != NULL) {jet->next->previous = jet;}
211 }
212 
213 
214 //----------------------------------------------------------------------
215 void LazyTiling9SeparateGhosts::_bj_remove_from_tiles(TiledJet3 * const jet) {
216  Tile3 * tile = & _tiles[jet->tile_index];
217 
218  if (jet->previous == NULL) {
219  // we are at head of the tile, so reset it.
220  // If this was the only jet on the tile then tile->head will now be NULL
221  if (jet->is_ghost) {
222  tile->ghost_head = jet->next;
223  } else {
224  tile->head = jet->next;
225  }
226  } else {
227  // adjust link from previous jet in this tile
228  jet->previous->next = jet->next;
229  }
230  if (jet->next != NULL) {
231  // adjust backwards-link from next jet in this tile
232  jet->next->previous = jet->previous;
233  }
234 }
235 
236 
237 //----------------------------------------------------------------------
238 /// output the contents of the tiles
239 void LazyTiling9SeparateGhosts::_print_tiles(TiledJet3 * briefjets ) const {
240  for (vector<Tile3>::const_iterator tile = _tiles.begin();
241  tile < _tiles.end(); tile++) {
242  cout << "Tile " << tile - _tiles.begin()<<" = ";
243  vector<int> list;
244  for (TiledJet3 * jetI = tile->head; jetI != NULL; jetI = jetI->next) {
245  list.push_back(jetI-briefjets);
246  //cout <<" "<<jetI-briefjets;
247  }
248  sort(list.begin(),list.end());
249  for (unsigned int i = 0; i < list.size(); i++) {cout <<" "<<list[i];}
250  cout <<"\n";
251  }
252 }
253 
254 
255 //----------------------------------------------------------------------
256 /// Add to the vector tile_union the tiles that are in the neighbourhood
257 /// of the specified tile_index, including itself -- start adding
258 /// from position n_near_tiles-1, and increase n_near_tiles as
259 /// you go along (could have done it more C++ like with vector with reserved
260 /// space, but fear is that it would have been slower, e.g. checking
261 /// for end of vector at each stage to decide whether to resize it)
262 void LazyTiling9SeparateGhosts::_add_neighbours_to_tile_union(const int tile_index,
263  vector<int> & tile_union, int & n_near_tiles) const {
264  for (Tile3 * const * near_tile = _tiles[tile_index].begin_tiles;
265  near_tile != _tiles[tile_index].end_tiles; near_tile++){
266  // get the tile number
267  tile_union[n_near_tiles] = *near_tile - & _tiles[0];
268  n_near_tiles++;
269  }
270 }
271 
272 
273 //----------------------------------------------------------------------
274 /// Like _add_neighbours_to_tile_union, but only adds neighbours if
275 /// their "tagged" status is false; when a neighbour is added its
276 /// tagged status is set to true.
277 inline void LazyTiling9SeparateGhosts::_add_untagged_neighbours_to_tile_union(
278  const int tile_index,
279  vector<int> & tile_union, int & n_near_tiles) {
280  for (Tile3 ** near_tile = _tiles[tile_index].begin_tiles;
281  near_tile != _tiles[tile_index].end_tiles; near_tile++){
282  if (! (*near_tile)->tagged) {
283  (*near_tile)->tagged = true;
284  // get the tile number
285  tile_union[n_near_tiles] = *near_tile - & _tiles[0];
286  n_near_tiles++;
287  }
288  }
289 }
290 
291 //----------------------------------------------------------------------
292 /// Like _add_neighbours_to_tile_union, but adds tiles that are
293 /// "neighbours" of a jet (rather than a tile) and only if a
294 /// neighbouring tile's max_NN_dist is >= the distance between the jet
295 /// and the nearest point on the tile. It ignores tiles that have
296 /// already been tagged.
297 inline void LazyTiling9SeparateGhosts::_add_untagged_neighbours_to_tile_union_using_max_info(
298  const TiledJet3 * jet,
299  vector<int> & tile_union, int & n_near_tiles) {
300  Tile3 & tile = _tiles[jet->tile_index];
301 
302  for (Tile3 ** near_tile = tile.begin_tiles; near_tile != tile.end_tiles; near_tile++){
303  if ((*near_tile)->tagged) continue;
304  // here we are not allowed to miss a tile due to some rounding
305  // error. We therefore allow for a margin of security
306  double dist = _distance_to_tile(jet, *near_tile) - tile_edge_security_margin;
307  // cout << " max info looked at tile " << *near_tile - &_tiles[0]
308  // << ", dist = " << dist << " " << (*near_tile)->max_NN_dist
309  // << endl;
310  if (dist > (*near_tile)->max_NN_dist) continue;
311 
312  // cout << " max info tagged tile " << *near_tile - &_tiles[0] << endl;
313  (*near_tile)->tagged = true;
314  // get the tile number
315  tile_union[n_near_tiles] = *near_tile - & _tiles[0];
316  n_near_tiles++;
317  }
318 }
319 
320 ////--------TMPTMPTMPTMPTMP-----GPS TEMP--------------------
321 //ostream & operator<<(ostream & ostr, const TiledJet3 & jet) {
322 // ostr << "j" << setw(3) << jet._jets_index << ":pt2,rap,phi=" ; ostr.flush();
323 // ostr << jet.kt2 << ","; ostr.flush();
324 // ostr << jet.eta << ","; ostr.flush();
325 // ostr << jet.phi; ostr.flush();
326 // ostr << ", tile=" << jet.tile_index; ostr.flush();
327 // return ostr;
328 //}
329 
330 
331 //----------------------------------------------------------------------
332 /// returns a particle's distance to the edge of the specified tile
333 inline double LazyTiling9SeparateGhosts::_distance_to_tile(const TiledJet3 * bj, const Tile3 * tile) const {
334 
335  // Note the careful way of checking the minimum potential deta:
336  // unlike the phi case below, we don't calculate the distance to the
337  // centre and subtract spacing/2. This is because of issue of
338  // boundary tiles, which can extend far beyond spacing/2 in eta.
339  // Using the positions of tile centers should instead be safe.
340  double deta;
341  if (_tiles[bj->tile_index].eta_centre == tile->eta_centre) deta = 0;
342  //else deta = std::abs(bj->eta - tile->eta_centre) - 0.5*_tile_size_eta;
343  else deta = std::abs(bj->eta - tile->eta_centre) - _tile_half_size_eta;
344  // ------
345  // |
346  // A | B
347  // ------
348  // |
349  // C | D
350  // ------
351 
352  double dphi = std::abs(bj->phi - tile->phi_centre);
353  if (dphi > pi) dphi = twopi-dphi;
354  dphi -= _tile_half_size_phi;
355  //dphi -= 0.5*_tile_size_phi;
356  if (dphi < 0) dphi = 0;
357 
358  return dphi*dphi + deta*deta;
359 }
360 
361 
362 
363 
364 //----------------------------------------------------------------------
365 /// looks at distance between jetX and jetI and updates the NN
366 /// information if relevant; also pushes identity of jetI onto
367 /// the vector of jets for minheap, to signal that it will have
368 /// to be handled later.
369 ///
370 inline void LazyTiling9SeparateGhosts::_update_jetX_jetI_NN(TiledJet3 * jetX, TiledJet3 * jetI, vector<TiledJet3 *> & jets_for_minheap) {
371  assert(! (jetX->is_ghost || jetI->is_ghost));
372  double dist = _bj_dist(jetI,jetX);
373  if (dist < jetI->NN_dist) {
374  if (jetI != jetX) {
375  jetI->NN_dist = dist;
376  jetI->NN = jetX;
377  // label jetI as needing heap action...
378  if (!jetI->minheap_update_needed()) {
379  jetI->label_minheap_update_needed();
380  jets_for_minheap.push_back(jetI);
381  }
382  }
383  }
384  if (dist < jetX->NN_dist) {
385  if (jetI != jetX) {
386  jetX->NN_dist = dist;
387  jetX->NN = jetI;}
388  }
389 }
390 
391 
392 inline void LazyTiling9SeparateGhosts::_set_NN(TiledJet3 * jetI,
393  vector<TiledJet3 *> & jets_for_minheap) {
394  assert(! jetI->is_ghost);
395  jetI->NN_dist = _R2;
396  jetI->NN = NULL;
397  // label jetI as needing heap action...
398  if (!jetI->minheap_update_needed()) {
399  jetI->label_minheap_update_needed();
400  jets_for_minheap.push_back(jetI);}
401  // now go over tiles that are neighbours of I (include own tile)
402  Tile3 * tile_ptr = &_tiles[jetI->tile_index];
403  //if (tile_ptr->is_near_zero_phi(_tile_size_phi)) {
404  for (Tile3 ** near_tile = tile_ptr->begin_tiles;
405  near_tile != tile_ptr->end_tiles; near_tile++) {
406  // for own tile, this will be zero automatically: should we be clever
407  // and skip the test? (With some doubling of code?)
408  if (jetI->NN_dist < _distance_to_tile(jetI, *near_tile)) continue;
409  // and then over the contents of that tile
410  for (TiledJet3 * jetJ = (*near_tile)->head; jetJ != NULL; jetJ = jetJ->next) {
411  double dist = _bj_dist(jetI,jetJ);
412  if (dist < jetI->NN_dist && jetJ != jetI) {
413  jetI->NN_dist = dist; jetI->NN = jetJ;
414  }
415  }
416  // deal with the ghosts
417  for (TiledJet3 * jetJ = (*near_tile)->ghost_head; jetJ != NULL; jetJ = jetJ->next) {
418  double dist = _bj_dist(jetI,jetJ);
419  if (dist < jetI->NN_dist) {
420  jetI->NN_dist = dist; jetI->NN = jetJ;
421  }
422  }
423  }
424  // } else {
425  // // second copy that exploits the fact that for this tile we needn't worry
426  // // about periodicity
427  // for (Tile3 ** near_tile = tile_ptr->begin_tiles;
428  // near_tile != tile_ptr->end_tiles; near_tile++) {
429  // // for own tile, this will be zero automatically: should we be clever
430  // // and skip the test? (With some doubling of code?)
431  // if (jetI->NN_dist < _distance_to_tile(jetI, *near_tile)) continue;
432  // // and then over the contents of that tile
433  // for (TiledJet3 * jetJ = (*near_tile)->head;
434  // jetJ != NULL; jetJ = jetJ->next) {
435  // double dist = _bj_dist_not_periodic(jetI,jetJ);
436  // if (dist < jetI->NN_dist && jetJ != jetI) {
437  // jetI->NN_dist = dist; jetI->NN = jetJ;
438  // }
439  // }
440  // }
441  // }
442 }
443 
444 
445 void LazyTiling9SeparateGhosts::run() {
446 
447  //_initialise_tiles();
448 
449  int ntot = _jets.size();
450  if (ntot == 0) return;
451 
452  TiledJet3 * briefjets = new TiledJet3[ntot];
453  TiledJet3 * jetA = briefjets, * jetB;
454  // avoid warning about uninitialised oldB below;
455  // only valid for ntot>=1 (hence the test ntot==0 test above)
456  TiledJet3 oldB = briefjets[0];
457 
458 
459  // will be used quite deep inside loops, but declare it here so that
460  // memory (de)allocation gets done only once
461  vector<int> tile_union(3*n_tile_neighbours);
462 
463  TiledJet3 * head = briefjets; // a nicer way of naming start
464 
465  // initialise the basic jet info
466  //
467  // Note that the threshold is a static member of the class
468  // first get the particles we'll keep as "real"
469  for (int i = 0; i< ntot; i++) {
470  bool is_ghost = _jets[i].perp2() < ghost_pt2_threshold;
471  if (!is_ghost) {
472  _tj_set_jetinfo(jetA, i, is_ghost);
473  jetA++; // move on to next entry of briefjets
474  }
475  }
476  int nreal = jetA - briefjets;
477  // then the ones we will label as ghosts
478  for (int i = 0; i< ntot; i++) {
479  bool is_ghost = _jets[i].perp2() < ghost_pt2_threshold;
480  if (is_ghost) {
481  _tj_set_jetinfo(jetA, i, is_ghost);
482  jetA++; // move on to next entry of briefjets
483  }
484  }
485 
486 
487  // set up the initial nearest neighbour information
488  vector<Tile3>::iterator tile;
489  for (tile = _tiles.begin(); tile != _tiles.end(); tile++) {
490  // first do it on this tile
491  for (jetA = tile->head; jetA != NULL; jetA = jetA->next) {
492  // real particles cluster with real particles
493  for (jetB = tile->head; jetB != jetA; jetB = jetB->next) {
494  double dist = _bj_dist_not_periodic(jetA,jetB);
495  if (dist < jetA->NN_dist) {jetA->NN_dist = dist; jetA->NN = jetB;}
496  if (dist < jetB->NN_dist) {jetB->NN_dist = dist; jetB->NN = jetA;}
497  }
498  // they can also cluster with ghosts
499  for (jetB = tile->ghost_head; jetB != NULL; jetB = jetB->next) {
500  double dist = _bj_dist_not_periodic(jetA,jetB);
501  if (dist < jetA->NN_dist) {jetA->NN_dist = dist; jetA->NN = jetB;}
502  }
503  }
504  // only look out for NN dists of real particles, because ghosts never
505  // have NN in our structure
506  for (jetA = tile->head; jetA != NULL; jetA = jetA->next) {
507  if (jetA->NN_dist > tile->max_NN_dist) tile->max_NN_dist = jetA->NN_dist;
508  }
509  }
510  for (tile = _tiles.begin(); tile != _tiles.end(); tile++) {
511  //if (tile->is_near_zero_phi(_tile_size_phi)) {
512  // then do it for RH tiles;
513  for (Tile3 ** RTile = tile->RH_tiles; RTile != tile->end_tiles; RTile++) {
514  for (jetA = tile->head; jetA != NULL; jetA = jetA->next) {
515  double dist_to_tile = _distance_to_tile(jetA, *RTile);
516  // it only makes sense to do a tile if jetA is close enough to the Rtile
517  // either for a jet in the Rtile to be closer to jetA than it's current NN
518  // or if jetA could be closer to something in the Rtile than the largest
519  // NN distance within the RTile.
520  //
521  // GPS note: also tried approach where we perform only the
522  // first test and run over all surrounding tiles
523  // (not just RH ones). The test is passed less
524  // frequently, but one is running over more tiles
525  // and on balance, for the trial event we used, it's
526  // a bit slower.
527  bool relevant_for_jetA = dist_to_tile <= jetA->NN_dist;
528  bool relevant_for_RTile = dist_to_tile <= (*RTile)->max_NN_dist;
529  if (relevant_for_jetA || relevant_for_RTile) {
530  for (jetB = (*RTile)->head; jetB != NULL; jetB = jetB->next) {
531  double dist = _bj_dist(jetA,jetB);
532  if (dist < jetA->NN_dist) {jetA->NN_dist = dist; jetA->NN = jetB;}
533  if (dist < jetB->NN_dist) {jetB->NN_dist = dist; jetB->NN = jetA;}
534  }
535  }
536  // now do the check over ghosts
537  if (relevant_for_jetA) {
538  for (jetB = (*RTile)->ghost_head; jetB != NULL; jetB = jetB->next) {
539  double dist = _bj_dist(jetA,jetB);
540  if (dist < jetA->NN_dist) {jetA->NN_dist = dist; jetA->NN = jetB;}
541  }
542  }
543  }
544  }
545  // and do a special loop to catch ghosts that are among the LH tiles
546  for (Tile3 ** LTile = tile->surrounding_tiles; LTile != tile->RH_tiles; LTile++) {
547  for (jetA = tile->head; jetA != NULL; jetA = jetA->next) {
548  double dist_to_tile = _distance_to_tile(jetA, *LTile);
549  // it only makes sense to do a tile if jetA is close enough to the Rtile
550  // for a (ghost) jet in the Ltile to be closer to jetA than it's current NN.
551  bool relevant_for_jetA = dist_to_tile <= jetA->NN_dist;
552  if (relevant_for_jetA) {
553  for (jetB = (*LTile)->ghost_head; jetB != NULL; jetB = jetB->next) {
554  double dist = _bj_dist(jetA,jetB);
555  if (dist < jetA->NN_dist) {jetA->NN_dist = dist; jetA->NN = jetB;}
556  }
557  }
558  }
559  }
560  // } else {
561  // // this second version of the code uses the faster
562  // // "not_periodic" version because it knows that the tile is
563  // // sufficiently far from the edge.
564  // for (Tile3 ** RTile = tile->RH_tiles; RTile != tile->end_tiles; RTile++) {
565  // for (jetA = tile->head; jetA != NULL; jetA = jetA->next) {
566  // double dist_to_tile = _distance_to_tile(jetA, *RTile);
567  // bool relevant_for_jetA = dist_to_tile <= jetA->NN_dist;
568  // bool relevant_for_RTile = dist_to_tile <= (*RTile)->max_NN_dist;
569  // if (relevant_for_jetA || relevant_for_RTile) {
570  // for (jetB = (*RTile)->head; jetB != NULL; jetB = jetB->next) {
571  // double dist = _bj_dist_not_periodic(jetA,jetB);
572  // if (dist < jetA->NN_dist) {jetA->NN_dist = dist; jetA->NN = jetB;}
573  // if (dist < jetB->NN_dist) {jetB->NN_dist = dist; jetB->NN = jetA;}
574  // }
575  // }
576  // }
577  // }
578  // }
579  // no need to do it for LH tiles, since they are implicitly done
580  // when we set NN for both jetA and jetB on the RH tiles.
581  }
582  // Now update the max_NN_dist within each tile. Not strictly
583  // necessary, because existing max_NN_dist is an upper bound. but
584  // costs little and may give some efficiency gain later.
585  // (Do it only for real particles -- ghosts don't come into the game).
586  for (tile = _tiles.begin(); tile != _tiles.end(); tile++) {
587  tile->max_NN_dist = 0;
588  for (jetA = tile->head; jetA != NULL; jetA = jetA->next) {
589  if (jetA->NN_dist > tile->max_NN_dist) tile->max_NN_dist = jetA->NN_dist;
590  }
591  }
592 
593 
594  vector<double> diJs(nreal);
595  for (int i = 0; i < nreal; i++) {
596  diJs[i] = _bj_diJ(&briefjets[i]);
597  briefjets[i].label_minheap_update_done();
598  }
599  MinHeap minheap(diJs);
600  // have a stack telling us which jets we'll have to update on the heap
601  vector<TiledJet3 *> jets_for_minheap;
602  jets_for_minheap.reserve(ntot); // GPS TMP: return here
603 
604  // now run the recombination loop
605  while (nreal > 0) {
606 
607  double diJ_min = minheap.minval() *_invR2;
608  jetA = head + minheap.minloc();
609 
610  // do the recombination between A and B
611  jetB = jetA->NN;
612 
613  if (jetB != NULL) {
614  // jet-jet recombination
615  // If necessary relabel A & B to ensure jetB < jetA, that way if
616  // the larger of them == newtail then that ends up being jetA and
617  // the new jet that is added as jetB is inserted in a position that
618  // has a future!
619  if (jetA < jetB) {std::swap(jetA,jetB);}
620 
621  int nn; // new jet index
622  _cs.plugin_record_ij_recombination(jetA->_jets_index, jetB->_jets_index, diJ_min, nn);
623 
624  // what was jetB will now become the new jet
625  _bj_remove_from_tiles(jetA);
626  oldB = * jetB; // take a copy because we will need it...
627  _bj_remove_from_tiles(jetB);
628  bool is_ghost = false;
629  _tj_set_jetinfo(jetB, nn, is_ghost); // cause jetB to become _jets[nn]
630  // (also registers the jet in the tiling); it will never be a ghost
631  } else {
632  // jet-beam recombination
633  // get the hist_index
634  _cs.plugin_record_iB_recombination(jetA->_jets_index, diJ_min);
635  _bj_remove_from_tiles(jetA);
636  }
637 
638  // remove the minheap entry for jetA if jetA is a real particle;
639  // only in this case
640  if (!jetA->is_ghost) {
641  minheap.remove(jetA-head);
642  // jetB cannot be a ghost; so when jetA is not a ghost we decrease
643  // our count of remaining real particles
644  nreal--;
645  }
646 
647 
648 
649 
650  // first establish the set of tiles over which we are going to
651  // have to run searches for updated and new nearest-neighbours --
652  // basically a combination of vicinity of the tiles of the two old
653  // and one new jet.
654  int n_near_tiles = 0;
655  // add tiles neighbouring A even if A is a ghost because a ghost
656  // could have been the NN of some other particle
657  _add_untagged_neighbours_to_tile_union_using_max_info(jetA,
658  tile_union, n_near_tiles);
659  if (jetB != NULL) {
660  _add_untagged_neighbours_to_tile_union_using_max_info(&oldB,
661  tile_union,n_near_tiles);
662  jetB->label_minheap_update_needed();
663  jets_for_minheap.push_back(jetB);
664  }
665 
666 
667  // Initialise jetB's NN distance as well as updating it for
668  // other particles.
669  // Run over all tiles in our union
670  if (jetB != NULL) {
671  Tile3 & jetB_tile = _tiles[jetB->tile_index];
672  for (Tile3 ** near_tile = jetB_tile.begin_tiles;
673  near_tile != jetB_tile.end_tiles; near_tile++) {
674 
675  double dist_to_tile = _distance_to_tile(jetB, *near_tile);
676  // use <= in next line so that on first tile, relevant_for_jetB is
677  // set to true
678  bool relevant_for_jetB = dist_to_tile <= jetB->NN_dist;
679  bool relevant_for_near_tile = dist_to_tile <= (*near_tile)->max_NN_dist;
680  bool relevant = relevant_for_jetB || relevant_for_near_tile;
681  // this first option decides exactly what loop to do based on whether
682  // the near tile was tagged. You'd think it's more efficient, but
683  // not necessarily...
684  if (relevant) {
685  if ((*near_tile)->tagged) {
686  for (TiledJet3 * jetI = (*near_tile)->head; jetI != NULL; jetI = jetI->next) {
687  if (jetI->NN == jetA || jetI->NN == jetB) _set_NN(jetI, jets_for_minheap);
688  _update_jetX_jetI_NN(jetB, jetI, jets_for_minheap);
689  }
690  (*near_tile)->tagged = false;
691  } else {
692  for (TiledJet3 * jetI = (*near_tile)->head; jetI != NULL; jetI = jetI->next) {
693  _update_jetX_jetI_NN(jetB, jetI, jets_for_minheap);
694  }
695  }
696  }
697  // Now HANDLE GHOSTS
698  if (relevant_for_jetB) {
699  for (TiledJet3 * jetI = (*near_tile)->ghost_head; jetI != NULL; jetI = jetI->next) {
700  double dist = _bj_dist(jetB,jetI);
701  if (dist < jetB->NN_dist) {
702  jetB->NN_dist = dist; jetB->NN = jetI;
703  }
704  }
705  }
706 
707 
708  // this second option does everything independently of whether the near tile
709  // was tagged -- somehow you'd expect it to be slower, but it may actually be
710  // marginally faster.
711  // if (relevant_for_jetB || relevant_for_near_tile) {
712  // for (TiledJet3 * jetI = (*near_tile)->head; jetI != NULL; jetI = jetI->next) {
713  //
714  // if (jetI->NN == jetA || (jetI->NN == jetB && jetB != NULL)) {
715  // _set_NN(jetI, jets_for_minheap);
716  // }
717  //
718  // _update_jetX_jetI_NN(jetB, jetI, jets_for_minheap);
719  // // -- Keep this old inline code for later speed tests
720  // // double dist = _bj_dist(jetI,jetB);
721  // // if (dist < jetI->NN_dist) {
722  // // if (jetI != jetB) {
723  // // jetI->NN_dist = dist;
724  // // jetI->NN = jetB;
725  // // // label jetI as needing heap action...
726  // // if (!jetI->minheap_update_needed()) {
727  // // jetI->label_minheap_update_needed();
728  // // jets_for_minheap.push_back(jetI);
729  // // }
730  // // }
731  // // }
732  // // if (dist < jetB->NN_dist) {
733  // // if (jetI != jetB) {
734  // // jetB->NN_dist = dist;
735  // // jetB->NN = jetI;}
736  // // }
737  // }
738  // (*near_tile)->tagged = false;
739  // }
740  }
741  }
742 
743  // now run over the tiles that were tagged earlier and that we haven't yet
744  // had a change to visit.
745  for (int itile = 0; itile < n_near_tiles; itile++) {
746  Tile3 * tile_ptr = &_tiles[tile_union[itile]];
747  if (!tile_ptr->tagged) continue; // because earlier loop may have undone the tag
748  tile_ptr->tagged = false;
749  // run over all jets in the current tile
750  for (TiledJet3 * jetI = tile_ptr->head; jetI != NULL; jetI = jetI->next) {
751  // see if jetI had jetA or jetB as a NN -- if so recalculate the NN
752  if (jetI->NN == jetA || (jetI->NN == jetB && jetB != NULL)) {
753  _set_NN(jetI, jets_for_minheap);
754  }
755  }
756  }
757 
758  // deal with jets whose minheap entry needs updating
759  //if (verbose) cout << " jets whose NN was modified: " << endl;
760  while (jets_for_minheap.size() > 0) {
761  TiledJet3 * jetI = jets_for_minheap.back();
762  jets_for_minheap.pop_back();
763  minheap.update(jetI-head, _bj_diJ(jetI));
764  jetI->label_minheap_update_done();
765  // handle max_NN_dist update for all jets that might have
766  // seen a change (increase) of distance
767  Tile3 & tile_I = _tiles[jetI->tile_index];
768  if (tile_I.max_NN_dist < jetI->NN_dist) tile_I.max_NN_dist = jetI->NN_dist;
769  }
770  }
771 
772  // final cleaning up;
773  delete[] briefjets;
774 }
775 
776 
777 FASTJET_END_NAMESPACE
const double tile_edge_security_margin
Rounding errors in the Lazy strategies may cause the following problem: when browsing tiles in the vi...